
6.0.3 beta 2 / 02-03-2026
Performance
Features
WinUAE
Accuracy
WinUAE is a Commodore emulator for Windows:
High accuracy and compatibility for A500, A500+, A600, A1000, A2000, CDTV
Good compatibility (Cycle-exact chipset emulation, CPU memory accesses are cycle-exact, CPU internal instruction execution speed is not exact) for A1200 and CD32
Fast CPU emulation only (chipset/chip ram CPU accesses optionally cycle-exact) for A3000, A3000T, A4000 and A4000T. To see all features, follow this link.
Extension packages & Miscellaneous utilities
PPC CPU core plugin, 1.5.1+ Direct3D Pixel Shader filters, Improved drive sounds, Portaudio library
UAEUNP 0.8 to extract Amiga based disk images and archive
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Windows: XP SP3 32-bit+
CPU: SSE2 capable
GPU: For Direct3D11 - Windows 7: SP1+
For Direct3D9 - June 2010 DirectX 9 redistributable required
Beta 2
- Fast drawing mode had unreliable long/short field detection in some programmed interlaced modes.
Beta 1
6.0.x fixes:
- Fixed DDFSTRT being modified while previous value matched condition, it was not correctly updated when DDFSTRT/STOP logic was rewritten (6020b6). (Display corruption in Back in Bizness / 2000AD, Sly Spy, probably others too)
- Bottom right OCS Denise blanking bug was not visible in Overscan+ mode.
- In some situations fast mode drawing mode generated VB interrupt 1 line too early and also could toggle between correct and incorrect in interlaced modes.
- HIGHGFX SuperHires + interlace screen mode was broken when screen was dragged down 1 more or more pixels in fast drawing modes.
- Display drawing could overflow output buffer by drawing 1 pixel more than fits in the buffer and causing random crashes.
- Switch from RTG to native + fast mode: garbage was randomly possible in right border.
- GUI operations that update the display in realtime (for example Display panel brightness/etc adjustments) caused hang if done before starting. Operations waited for free Denise drawing queue slot without running Denise drawing thread.
None to be added...