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11.0-rc4 staging / 29-12-2025

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WineD3D

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WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper with almost full implementation of DirectX used in Wine. Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatibility with older games, especially on Windows 8+ that don't support 16-bit screen modes. Others possible values include eliminating unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code. That said, it's far from perfect... 

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Important

  • Read the readme file, if you're using DirectX 1-7 games!

  • Bundled vkd3d upgraded to version 1.18.

  • More support for reparse points.

  • More refactoring of Common Controls after the v5/v6 split.

  • Progress dialog for document scanning.

  • Various bug fixes.

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