
0.3 / 19-08-2026
Performance
Features
Super ZSNES
Accuracy
Super ZSNES is a modern, from-scratch Super Nintendo emulator developed by the original ZSNES creators, built around a GPU-driven architecture rather than traditional CPU-focused emulation. It emphasizes enhanced visuals—such as high-resolution Mode 7 effects—alongside improved audio accuracy and a “Super Enhancement Engine” for per-game upgrades. While still in early development, it combines classic features like save states and rewind with experimental graphical and performance enhancements.
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Windows: Nothing Reported
Mac: Nothing Reported
Android: Nothing Reported
iOS: Nothing Reported
Note: The PC version may trigger a false trojan warning in certain virus scanners. It's pretty common as emulators have a certain pattern in them that scanners find similar to how trojans sometimes work.
Most Recent Changes
--0.300--
UI Improvements
Added disable drive fetching option & disable UI move
User defined GUI color schemes
New Water & Fire effects
Different mouse cursor sizes
Enhancement Engine Improvements
New Shadow/Highlights, allowing for more diverse details and should help with the washed out look once we start using this more.
Added normal maps to fixed color layer
Mirrored mode for wide screen on some enhanced games, added to Megaman X
Emulation Improvements
SPC700 timing improvements
SuperFX fixes
Mid-screen sprite update fixes
Multiple timing & open bus bug fixes
Various other emulation fixes
New chip emulation
SA-1 emulation
Cx4 emulation
SuperFX3 emulation (Special thanks to Randy Linden!)
-Zelda: Link to the Past now enhanced (Thanks fatbrowne for the saves state help!)
-Chrono Trigger audio enhancement by tssf! Thanks tssf!
-Per game overclock settings
-SNES Mouse & SuperScope (Enable this on the per game config) with joypad override
-Multi-button/key press combo assignment for Input
-New 3D layers mode, lets you view each SNES layer in 3D perspective (under options/graphics -mode)
-New input shortcut for exit
-Use double space in loading dialog to select a random game
-Improved frequency of saving game and zsnes save data
-Mobile controls view is more transparent for less obstruction
-Many different performance optimizations done on various areas in emulation
--0.230--
Optimized GPU memory allocations & texture upload routines
Initial SuperFX emulation (note: Not enhanced yet, still some work to be done)
Fixed windowing off by 1 line issues
Fixes to dual window shader logic
Fixes to BG latch routines
Forced blank fixed color issues fixed
Added separate volume control for MSU1 audio
Added CRC check for DSP1 rom, improved message for persistent data folder location
Added disable '.szsnes' folder saves checkbox
Fixed audio glitch when loading new game
SRAM and main menu settings now saved more frequently
Optimized enhancement data loading speed
Added HEX editing of GUI colors, multiple default settings (Default, Classic ZSNES, Red)
--0.221--
FZero perspective mode 7 z-position calculation fix
DSP1 rom is now also being looked for in the executable folder
Fixed widescreen border positions
UI: Fixed setting audio to cubic interpolation enabling scanline strength slider
--0.220--
Fixed rom loading read-only issue
DSP1 emulation. You'll need the DSP1 ROM for this. Put the DSP1 ROM with the game ROM or in the persistent storage folder.
Mario Kart perspective mode 7 enhancement - Thanks to MrL314 who helped make this possible!
MSU1 status flag fix after current music finishes playing
OAM address change mid-screen support
OAM write mid-screen during forced blank support
XNOR window bug fix (thanks koitsu!)
Fixed menu shadow bug
Enhancement improvements:Split screen perspective mode 7 support
Various improvements to enhancement packsAdded new per game configuration, accessible on the load dialog:Ability to override and set wide screen values for backgrounds, objects, mode 7, or fixed color
Inaccurate mode that lets old game patches that write vram while not in blank to work
Ability to force 4:3 or 8:7 aspect ratio for that specific gameOptimized load dialog fetch times
--0.201--
MSU1 emulation now works without the manifest file
Fixes to MSU1 status values (Thanks Sunlit for your assistance!)
Fix for SPC cycle timing (fixes very occasional crash in Chrono Trigger)
Added error checking for ROM loading/ZIP unpacking with proper error messages
--0.200b--
Revamped some of the GPU generation code to fix sprite priority issues and improve overall precision
Added Generic USB HID joystick support (thanks so much mrc @ discord for providing the code to support this!)
Chrono Trigger Enhancement Pack- Some PPU fixes to fixed color transparency (Fixes Star Ocean dialogs)
Fixed input config for gamepads
Added clear button to clear current button configuration
Fixed UI sliders from moving on its own due to potential gamepad drift
Fixed subscreen color window transparent region (thanks koitsu/Y0SHi for technical support! - fixed Soul Blazer dark areas)
Set mode 7 texture size based on available memory. Will make this configurable in the future.
Optimized mod data loading, both memory usage and loading speed
Reversed UI resolution list so that higher resolutions are on top
Added integer scaled windowed modes (x448 and x896 for now)
Added bilinear filtering. It's on by default since it makes things look much better overall as it works on the 4x resolution image, but you can disable it in the options.
Fix for X button cancelling pressing input
Added support for replacing fonts. Included new fonts: Original ZSNES Font (converted by pagefault himself! thanks pagefault!), Upheaval (by Brian Kent), Karmatic Arcade (by Vic Fieger)
Open bus support for IO registers 2000-20FF
MSU1 support! You'll need to decompress each MSU1 package to its own folder for this to work.
Fixing commandline loading to go through proper load rom flow
Various visual improvements/clean-ups to existing enhancement image data
Added error message if save state failed
Android: Added keep DPad stationary functionality
--0.110b--
Fixed ESC key to clear input
S-DD1 emulation - other special chips are coming - we're working on a bunch right now, just that this one is ready right now.
Some Cycle consumption timing fixes
Various emulation fixes relating to SRAM writes and ROM mirroring. (Fixes MMX copy protections)
Added the ability to define custom paths to where you want to store your saves, .srm, .cht, and .bps files
Added the ability to disable the last save state
Added the ability to disable save history
Improvements to transparency processing
Multiple improvements to enhancement data based on feedback. We're still not there yet where we're happy with the quality of it, but we'll get there.
Added Patreon Supporters to the about box
[Android] Add DPad touch sensitivity (movement & distance sliders)
[Android] Fixed filename formatting in quick load
[Android] Added icon that was missing on certain devices
Next version, we'll be focusing on visual quality and improved enhancement engines, working to make it look a lot nicer than it is right now. We'll also be tackling the sprite priority issue that's plaguing a few games. Plus we'll be adding customizable GUI options such as being able to customize the colors and font.
--0.10--
Far more accurate CPU and Audio cores than the original ZSNES
GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
Classic UI with falling snow, modernized with higher definition and improved UX
Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
Super Enhancement Engine
Currently implemented with support for 7 popular games. Support for more games will keep increasing as this emulator is in development.
High Resolution - Not just an auto upscalar, but an internal drawing program is used to make sure that the higher resolution details can be manually drawn to look nice and crisp.
Texture/Normal Map - Adds some nice details to the backgrounds to give them a higher resolution look.
Overclock - Select games often filled with slowdown are overclocked.
Wide Screen (where available) - We enable widescreen whenever the game is internally coded to support partial or full widescreen.
Uncompressed Audio Replacement - We curate and pick uncompressed audio samples to replace original highly compressed audio samples.
3D - Currently only supported on perspective-style Mode 7, replaces tiles with 3D height mapped data.
All enhancements can be individually disabled to suit your play style.
None more to add...!