
0.110b / 04-05-2026
Performance
Features
Super ZSNES
Accuracy
Super ZSNES is a modern, from-scratch Super Nintendo emulator developed by the original ZSNES creators, built around a GPU-driven architecture rather than traditional CPU-focused emulation. It emphasizes enhanced visuals—such as high-resolution Mode 7 effects—alongside improved audio accuracy and a “Super Enhancement Engine” for per-game upgrades. While still in early development, it combines classic features like save states and rewind with experimental graphical and performance enhancements.
--
Windows: Nothing Reported
Mac: Nothing Reported
Android: Nothing Reported
iOS: Nothing Reported
Most Recent Changes
--0.110b--
Fixed ESC key to clear input
S-DD1 emulation - other special chips are coming - we're working on a bunch right now, just that this one is ready right now.
Some Cycle consumption timing fixes
Various emulation fixes relating to SRAM writes and ROM mirroring. (Fixes MMX copy protections)
Added the ability to define custom paths to where you want to store your saves, .srm, .cht, and .bps files
Added the ability to disable the last save state
Added the ability to disable save history
Improvements to transparency processing
Multiple improvements to enhancement data based on feedback. We're still not there yet where we're happy with the quality of it, but we'll get there.
Added Patreon Supporters to the about box
[Android] Add DPad touch sensitivity (movement & distance sliders)
[Android] Fixed filename formatting in quick load
[Android] Added icon that was missing on certain devices
Next version, we'll be focusing on visual quality and improved enhancement engines, working to make it look a lot nicer than it is right now. We'll also be tackling the sprite priority issue that's plaguing a few games. Plus we'll be adding customizable GUI options such as being able to customize the colors and font.
Note: The PC version may trigger a false trojan warning in certain virus scanners. It's pretty common as emulators have a certain pattern in them that scanners find similar to how trojans sometimes work.
--0.10--
Far more accurate CPU and Audio cores than the original ZSNES
GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
Classic UI with falling snow, modernized with higher definition and improved UX
Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
Super Enhancement Engine
Currently implemented with support for 7 popular games. Support for more games will keep increasing as this emulator is in development.
High Resolution - Not just an auto upscalar, but an internal drawing program is used to make sure that the higher resolution details can be manually drawn to look nice and crisp.
Texture/Normal Map - Adds some nice details to the backgrounds to give them a higher resolution look.
Overclock - Select games often filled with slowdown are overclocked.
Wide Screen (where available) - We enable widescreen whenever the game is internally coded to support partial or full widescreen.
Uncompressed Audio Replacement - We curate and pick uncompressed audio samples to replace original highly compressed audio samples.
3D - Currently only supported on perspective-style Mode 7, replaces tiles with 3D height mapped data.
All enhancements can be individually disabled to suit your play style.
None more to add...!