top of page
loading_reduced.jpg

1.18.1 / 05-11-2024

PPSSPP

Accuracy

Performance

Features

average rating is 4 out of 5
average rating is 3.9 out of 5
average rating is 4.5 out of 5
competition

The "PlayStation Portable Simulator Suitable for Playing Portably" is a multi-platform, open-source emulator written in C++ with the aim of speed and portability. It can run PSP games in full HD resolution with upscaling textures to reduce bluriness and most games are playable. Its development is ongoing and still in beta state, though does have a Switch port and libretro core.

--

Windows: XP+ (recommended Windows 7+) & OpenGL 2.0+

Linux: Requires SDL2 installed

Mac: macOS 10.7+ (requires SDL2; install via Homebrew)

Android: 1 GHz+ & 2.3+ (requires Unknown Sources to be enabled)

Most Recent Changes

--1.18.1--

  • Crashfix in PBP reader 

  • Fix minor theme issue in the Homebrew Store 



--1.18--

  • iOS support is now official and has been greatly improved, compared to old side-loaded builds. It's now nearly feature complete, only missing microphone emulation and a few minor UX things like easily setting a background image in the menu. A lot of iOS-specific optimizations have been implemented to keep performance as good as possible, even though we can't use JIT.

  • A lot of potential crashes have been fixed, both in-game and in the UI

  • A number of rendering and video playback problems have been fixed

  • Input changes: More mappable actions, the AxisSwap feature has been fixed

  • UI changes: Game info can be reached in-game, you can install savegames directly from zip files, etc

  • The Android VR build got "immersive mode" which makes better use of the built-in motion compensation, and many other fixes. Lubos explans it in this video.

  • And of course a huge amount of small bugfixes and performance improvements around the code base.


Platform support


UI


Emulation

  • Misc crash fixes: (#19563, #19546, #19491, #19358, #19347, #19198)

  • Vulkan barrier fixes: ( #19009, #19017, #19018)

  • Misc compatibility fixes (#19560)

  • Misc filesystem fixes (FDs, date/time) (#19459, #19340)

  • Workaround for The Warriors video playback (#19450)

  • Expose GPI switches and GPO leds, accessible in developer settings

  • Fix regression caused by the fix for UFC Undisputed (#18806)

  • Broke out the Atrac3+ code from ffmpeg for easier debugging and maintenance (#19033, #19053, more)

  • implement sysclib_sprintf (#19097)


Rendering fixes

  • Socom FB3 depth buffer problem in menu (#19490)

  • Platypus: Glitchy transparency with OpenGL (#19364)

  • Syphon Filter: Logan's Shadow: Dark lighting in OpenGL (#19489)

  • MGS2 Acid errors on AMD GPUs (#19439)

  • Fix regression in Genshou Suikoden (#19122)

  • Fix HUD glitch in GTA LCS by emulating "provoking vertex" correctly (#19334)


Debugging improvements

  • MIPSTracer - a new (rough) debugging tool by Nemoumbra (#19457)


VR


Misc

  • The CHD file format is better supported and performance has been drastically improved (#18924, #18931)



--1.17.1--

  • Fixed green rendering errors on some PowerVR GPUs (#18781)

  • Release all held keys on pause to avoid "stuck keys" after unpausing or in run-behind-pause (#18786)

  • UI fixes (#18785)

  • Update libchdr with zstd support, warn the user about bad CHDs (#18824, #18803). more info

  • Add workaround for AdHoc mode in Resistance (#18821)

  • Fix graphics in Tokimeki Memorial 4 (#18822)

  • Fix crash in UFC 2010 on Mali GPUs (#18813)

  • Temporarily disable MSAA on Adreno GPUs due to crashing (#18819)

  • Fixed some crashes and optimized the game metadata cache (#18794, #18775)

  • Additional crashfixes and similar (#18777, #18779, #18823)

  • Fixed playback of frame dumps with Vulkan (#18793)

  • Volume slider added for RetroAchievements sounds (#18772)



--1.17--

Rendering 

  • performance and fixesFix for very old rendering issue in Tokimeki Memorial 4 (#18650)
    Performance improvement in Tactics Ogre by avoiding a readback (#18599)
    Cull small draws that are quick to check that they are offscreen (#18446)
    Assorted optimizations (#18586, #18573, #18476, #18413, #18416, #18219)
    Fix HUD in Tiger Woods 06 (#18554)
    Adrenotools support added - you can now load custom Vulkan drivers on Adreno (#18532, #18548, #18699)
    Fix rendering with bad Z parameters, fixes homebrew Zig example (#18535)
    Fix Z problem in Hayate no Gotoku!! Nightmare Paradise #18478
    Fix frozen pitch meters in MLB games (#18484)
    Enable MSAA on modern mobile devices (Vulkan-only) (#18472)
    Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (#18454)

UI

  • Track total time played per game (#18442)
    When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs (#18517, #18515)

ISO 

  • loading improvementsThe CHD file format is now fully supported, including with Remote ISO and Retroachievements
    Improvements to remote ISO: optional tab on home screen, can now share whole folders (#18627, #18639, #18640, #18631, #18632, #18633,)

Controller and touchscreen 

  • fixesMore control bindings, organize into categories (#18635, #18589)
    Fix inverse deadzone (low end) for joystick input
    Fix analog deadzones for XInput controllers (#18407)
    Improved tilt control further (#18533)
    Mouse input supported on Android (#18551, #18473)
    Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up (#18621, #18585)
    Make it work better to bind an analog stick to four buttons, useful for camera control in some games
    Can now unpause with the key you bound to pause (#18591)

Other fixes and updates

  • More work on the IR JITs (#18234, #18235, #18228, #18227, #18226, many more)
    Moving the memstick directory on Android is now faster and safer #18744
    Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better (#18436, #18445)
    VR: Quest 3 rendering issues fixed (#18677)
    Various bugfixes in texture replacement (#18638, #18610, #18519, #18466, #18747)
    RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game (#18468, #18651, #18488, #18428, #18425)
    HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. (#18560)
    Other various minor fixes and optimizations (#18558, #18555, #18538, #18529, #18450, #18314, #18233, #18678, #18749, #18736, #18704)
    SoftGPU fixes (#18362)
    Fixed international fonts on Steam Deck (#18732, #18734)
    GoExplore (GPS app) now starts up and allows navigation (#18665, #18666, #18668, #18669)
    SDL: Improve input latency in Vulkan mode by running rendering on a separate thread (#18268)
    Assorted multiplayer fixes (#18435)
    Support for emulating the infrared port of the original PSP through sceSircs (#18684)



--1.16.6--

  • Fix performance issue with Vulkan descriptor set allocation ([#18332])

  • Smoother loading of replacement textures

  • Fix the store on iOS ([#18323])

  • Fix problem with waves background ([#18310])

  • Some translation updates

  • Other minor fixes



--1.16.5--

  • Fix for crash when changing render backend in-game



--1.16.4--



--1.16.3--

  • Fix crash bug and performance issue in Vulkan shader cache (#18183, #18189)

  • Fix crash in icon loading in homebrew store (#18185)

  • Add some memory safety check (#18184, #18194)

  • Fix problem when changing backend from the Windows menu (#18182)



--1.16.2--

  • Fix for HTTP support on Linux on networks with shaky or incomplete IPv6 support

  • Assorted fixes for leaks and crashes (#18169, #18151)

  • Fix hang when switching UMD with RetroAchievements enabled (#18143)

  • Fix math bug in new IR JIT for x86 (#18165)

  • Minor math optimization -fno-math-errno (#18158)

  • Fix for software renderer crash



--1.16.1--

  • Move RetroAchievements to the Tools tab in settings (#18127)

  • Fix graphics regressions in Hot Shots Golf 2 / Everybody's Golf 2 and Final Fantasy Tactics (#18142)

  • Fix hang when switching UMD with RetroAchievements enabled (#18143)

  • Fix hang on startup with OpenGL, that happened often if "buffer commands" was set to off.

  • Fix problem with the sc instruction that broke Beats (#18133, #18140)

  • Fix problem with the chat window accidentally closing on typing X (#18135)

  • Fix some crashes, add some asserts and reporting hooks (#18129)

  • Fix some text rendering in the software renderer (#18126)



--1.16.0--

Special thanks to [Unknown] for the new JIT compilers, and fp64 for finally cracking the vrnd instruction.


RetroAchievements support


New JIT backends

  • RISC-V, based on IR

  • x86 JIT based on IR. Often faster than the existing one. 


Input fixes

  • Improve behavior when analog and digital inputs clash ([#17960])

  • Combo mapping is now disabled by default ([#17673])

  • Android: Better tracking of devices names ([#17562], auto config)

  • Fix mapping custom touch buttons to analog inputs ([#17433])


Rendering performance and fixes

  • Fix flicker in WWE Smackdown vs Raw 2006 ([#18009]), video flicker in Naruto 2 ([#18008])

  • Fix bad colors in Syphon Filter: Logan’s Shadow menu ([#17965]

  • On lower-end devices, avoid « uber » shaders due to performance and driver bugs ([#17449], [#17922])

  • Allow disabling V-sync on Android with Vulkan, more SDL platforms ([#17903], [#18087])

  • On Vulkan, reduce input lag when « Buffer graphics commands » is set to off ([#17831])

  • Assorted minor perf ([#17810], [#17505], [#17478], [#17471], [#17452], [#17446], [#17442])

  • Fix shadows in MotorStorm ([#17602]) (not actually a rendering problem)

  • Fix rendering issue in Lunar Silver Star ([#17451])

  • Add a cache for MakePixelsTexture, improving perf in God of War ([#17534])

  • Lots of software renderer improvements ([#17571], [#17569], [#17619], [#17621], [#17618], [#17609], …)


Networking

  • HTTPS support now enabled in store and for RA on Windows, Android, Mac, iOS ([#17744], …)

  • Ad-hoc: Fix for Metal Gear Acid issue with Link Battle ([#17947])


Texture replacement fixes

  • Fix Tactics Ogre texture issues ([#18001], [#18011])

  • Fix problem with anisotropic filtering ([#17930])

  • Fix glitches on D3D11 with KTX2 textures ([#17749])


UI changes

  • Color emoji support on some platforms ([#17854], [#17856])

  • Use TTF fonts on SDL where available (macOS, Linux/Steam Deck) ([#17844]), support HiDPI ([#17651])

  • Allow setting the PSP’s MAC address directly ([#17755])

  • Better looking notifications ([#17606], [#17674], [#17672])


Cheats

  • Fix loading cheat dbs on Android devices with scoped storage ([#17834])


VR (Quest, other Android VR devices)

  • Cinema screen mode improvements ([#17704], [#17752])

  • Quest-only passthrough mode ([#17591])

  • Cleanups, compatibility fixes, make VR settings per-game ([#17636], [#17656], [#17598], [#17518])


Other

  • Fix horrible audio glitch in After Burner ([#18076])

  • Emulate the vrnd instruction accurately ([#17506], [#17549])

  • Fix timing issue causing slowdowns in MLB games ([#17676], [#17677])

  • UWP keyboard support, many other updates ([#17952], [#17974])

  • Allow choosing the display resolution on Android again ([#17473])

  • Fix issue running some file types out of the Download folder on Android ([#17466])



--1.15.4--

  • Tilt controls: Restore "Low end radius" control ([#17489])

  • Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])

  • Improve the workarounds for the DJ Max games ([#17467])

  • Android: Fix running some file formats directly from the Downloads folder ([#17466])

  • OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]])

  • Add a simple profiling tool to check CPU usage by the GL backend ([#17475])

  • Loader: Fix bug preventing WWE 2009 from starting ([#17435])

  • Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)



--1.15.3--

  • Assorted minor crash- and other fixes

  • Android: Allow launch by content URI (for frontends)

  • Control mapping: Fix bugs in mapping UI causing trouble with some controllers 



--1.15.2--

  • Assorted minor crash fixes

  • Fix Android 12 support in the Android VR build (avoid scoped storage)



--1.15.1--

  • Assorted minor crash fixes

  • Fix for non-png texture replacements when not listed in textures.ini

  • Fix for broken tilt d-pad controls

  • Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs 



--1.15--



--1.14.4--



--1.14.3--



--1.14.2--



--1.14.1--

  • Fix black screen in Vulkan on some older Android devices (Android version 7) (#16599)

  • Fix error message in Medal of Honor (#16614)

  • Various minor bugfixes (#16617, #16609, #16608, #16615, #16619)

  • Add an option to turn off the new transparent menu background (#16595)



--1.14--



--1.13.2--

  • Crashfix on Android 12 when playing certain background music ([#15990])

  • Fix Star Ocean battles in D3D backends (#[15889])

  • Minor fixes that might fix some other crashes



--1.13.1--

  • Confirmation dialog added before change of MAC address ([#15738])

  • IR interpreter regression fixed ([#15739])

  • Fix clearing of replacement texture cache ([#15740])

  • Improved Portuguese-pt translation ([#15734])

  • Fix graphical regression in Split/Second ([#15733])

  • Couple of minor crash fixes



--1.13--

General

  • Fix assorted Android "scoped storage"-related bugs and performance issues (#15237, #15487), etc.

  • Analog mapping for fast-forward (#15645)

  • Major softgpu accuracy fixes and speedups, including a JIT (#15163, #15345, #15389, #15529, #15440, #15410, #15405, #15400) and many, many more

  • Fixed some NEON code paths (#15481)

  • Fix performance of texture uploads with Vulkan (#15474)

  • Don't include the large font atlas when we don't need it

  • Improved upscaling shaders (#15566)

  • Vulkan texture upscaling performance improvements (#15238), etc.

  • Vulkan correctness fixes (#15217, #15211), use the VMA allocator (#15162), etc.

  • Fixes to depth culling (#15106), many more

  • Background loading of texture replacement (#15025)

  • Threading manager improvements and fixes (#15470), etc.

  • Added search in settings (#14414)

  • Added fast button repeats on custom touch buttons (#15613)

  • Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali (#15569)

  • Allow to change screen rotation per game and to bind a key to change it (#15494, #15510)

  • Re-enabled software rendering option on Android (#12958)


Game fixes

  • Add more workarounds for Mali driver bugs (#15016)

  • Vortex in God of War: Ghost of Sparta can now be passed (#15640)

  • Various proAdhoc fixes (#15213, #15215), and many more

  • Correct flickering text in Sol Trigger and Last Ranker. (#15549)

  • Fix and improve line drawing in Echochrome (#15583), after line refactoring (#15073, #15075)

  • Fix HUD graphics in Split/Second (#15500, #15501)

  • Fix bad screen overlay issues in Clone Wars and Force Unleashed (#15691, #15696, #12949, #9572)

  • Zettai Zetsumei Toshi 3 no longer hangs on character select screen (#15687)

  • Juiced 2: Bloom effect no longer covering the screen (#7295, #15717)

  • Fix keyboard shift issue in a few games (#15698)


UI



--1.12.3--

  • Fix background music speed. A couple translation fixes.



--1.12.2--

  • Fix joystick detection bug on Android.



--1.12.1--

  • Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)



--1.12--

Platform support

  • Add support for Android 12 Scoped Storage restrictions (#11997)

  • iOS: Fix multitouch tracking (#5099)

  • Android: Fix screenshot orientation on Vulkan (#14053)

  • Linux: Improve support for system FFmpeg 3.1+ (#14176, #14188, #14199)

  • libretro: Always enable function hooks (#14145)

  • AMD: Enable Vulkan rendering on a thread (#13864)

  • Add iOS version detection, turn off JIT on bootup if >= 14.3. (= 14.3.">#14201)

  • iOS: Try a different JIT detection method, thanks Halo-Michael (#14241)

  • Windows: Restore window size correctly (#14317)


Game fixes

  • Fix NBA Live 08 loading (#8288)

  • Display Open Season title screen correctly (#13252)

  • Fix Metal Gear Solid Peace Walker Chinese Patched blue screen (#14127)

  • Load Ape Academy 2 correctly (#14271)

  • Many more...


Graphics and Sound

  • Add new texture filtering mode "Auto Max Quality" (#14789)

  • Fix Princess Maker 5 Portable half screen in Vulkan (#13741)

  • Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off (#14167)

  • Support texture replacement filtering overrides (#14230)

  • Fix Yarudora Portable: Double Cast's FMVs artifacting (#13759)

  • Fix Sims 2 Castaway/Pets EA Logo glitched out (#13146)

  • Fix bad size & position on Japanese & Numbers & Alphabets (#14209)

  • Implement basic depth texturing for OpenGL (#14042)

  • Google Cardboard fixes (#14966, #14768)

  • Correct mini-map update in Z.H.P. (#14069)

  • Fix crash in vertex jit on ARM32 (#14879)

  • Add a setting for reverb volume (#14711)

  • Option to switch to new devices or not, on Windows.


UI

  • Add a setting for choosing background animation in PPSSPP's menus (#14313, #14818, #14810, #14347)

  • Add CRC calculation on game info screen and feedback screen (#14000, #14041)

  • Add a Storage tab to System Information with some path info (#14224, #14238)

  • Track and show memory allocation / usage information in debugger (#14056)

  • Allow searching within the savedata manager (#14237)

  • Enable postshaders to access previous frame (#14528)

  • Add missing japanese keyboard symbol (#14548)

  • Add Reset button on crash screen, allow load state and related (#14708)

  • Implement savestate load and save undo (#14676, #14679, #14697)

  • A lot of minor debugger improvements


Controls

  • New analog stick calibration menu (#14596)

  • Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button (#13869)

  • Improved tilt control, allow to change axis (#12530)

  • Add a visual means of control mapping (#14769)

  • Add basic motion gesture support (#13107)

  • Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons (#14843)

  • Allow adjusting touch control analog stick head size (#14480)


Adhoc/Network

  • Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data (#14140)

  • Always enable TCPNoDelay to improve response time (#14235)

  • Fix Teenage Mutant Ninja Turtles multiplayer (#14284)

  • Fix FlatOut Head On multiplayer (#14290)

  • Prevent flooding Adhoc Server with connection attempts (#14335)

  • Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) (#14342)

  • Fix stuck issue when scanning AP to Recruit on MGS:PW (#14345)

  • Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) (#14466)

  • Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) (#14492)

  • Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) (#14513)

  • Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy (#14849)



--1.11.3--

  • Fix for graphics glitches in the on-screen keyboard



--1.11.2--



--1.11.1--

Show Previous Changes

--1.11.0--

  • Lots of minor bug fixes, crash fixes, and performance fixes and improvements.

  • New Browse... button to allow opening SD cards on Android 11

  • Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.

  • Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)

  • Cut-off cards in Yu Gi Oh fixed (#7124).

  • Numerous fixes to the builtin fonts by nassau-tk

  • Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)

  • Desktop: Support for multiple instance multiplayer (#13172, ...)

  • Workaround for rendering bugs with flat shading in iOS 14

  • Multiple fixes to the IR interpreter (#13897, ...)

  • UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)

  • Audio and multiple hangs fixes in UWP version (#13792, ...)

  • Partial microphone support (#12336, ...)

  • Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)

  • Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)

  • Added MMPX Vulkan texture upscaling shader (#13986)

  • Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)

  • Performance fix for Test Drive Unlimited (#13355, ...)

  • Allow rewind on mobile (#13866)

  • Added option to disable on-screen messages (#13695)

  • Added "Lower resolution for effects" on libretro (#13654)

  • Allow chaining multiple post-processing shaders (#12924)

  • Support for loading game-specific plugins (#13335)

  • Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)

  • Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)

  • Additional fixed games:Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)
    Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)
    Capcom Classic Collection Reloaded (stuck in return game) (#4671)
    Xyanide Resurrection (freezing) (#8526)
    Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)
    Crazy Taxi (#13368)
    Spiderman: Friend or Foe (#13969)
    Downstream Panic (US) (New Game crash) (#13633)


--1.10.3--

  • Fix for control layout editor (#13125)



--1.10.2--

  • More crashfixes (#13094, #13093)

  • Improve download performance and cancel behavior (#13095)

  • Restore the removed I/O on Thread option (#13096)



--1.10.1--



--1.10.0--

  • Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)

  • Assorted minor performance improvements, game load speedup (#12462, #12652)

  • Screen inset (notch) support on Android (#12779)

  • Analog stick support for menu navigation (#12685)

  • Fixed audio glitches in SDL builds (#12916, #12920)

  • Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.

  • Simple multiplayer chat (#12667)

  • More advanced postprocessing (multipass, parameters) (#12905, #12901)

  • Add PPSSPP-specific CWCheat (#12816, #12912)

  • Reintroduce Cardboard VR, allow more resolutions (#12449, 5x PSP resolution for devices like iPad Pro 12.9">#8714)

  • Fix some crashes (#12908, #12876)

  • Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)

  • Mac build now supports Vulkan on top of MoltenVK (#12583)

  • Raspberry Pi 4 EGL crash fixed (#12474)

  • VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)

  • Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)

  • Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)

  • Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)

  • Pangya Golf crashes and hangs fixed (#12718)

  • Allow rebinding of right touch screen analog (#12486)

  • Add option to prevent mipmaps from being dumped (#12818)

  • Tilt control now have a base radius to help with deadzone (#12756)

  • Mappable auto rotating analog stick to pass some game checks (#12749)

  • Touch control position can now be snapped to a grid (#12517)

  • HiDPI retina display support (#12552)

  • Rapid-fire on touch control (#12601)

  • Toggle mute button (#12643)

  • Add option to resize game icons and more (#12646, #12637)

  • Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)

  • Add toggle mode to combo button (#12623)

  • SDL mouse support, Qt menu upgrades (#12612, #12817)

  • Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)

  • Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)

  • Fixed fullscreen toggling with Vulkan in SDL builds (#11974)



--1.9.0/1.9.3--

  • Sizing/touch fixes on Android

  • Fixes for some crashes



--1.9.0/1.9.2--

  • Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)

  • Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)

  • Vertex range culling fixed on ARM Mali (#12227)

  • Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)

  • Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).

  • Vulkan is the default again on Android versions newer than Pie

  • Fix various homebrew store issues

  • GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)

  • Audio sample rate conversion handling fixes (#12147)

  • Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)

  • Multiple fixes for the UWP build (#12036, others)

  • MP3 playback fixes (#12005)

  • Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)

  • Audio glitches in Final Fantasy Tactics fixed (#9956)

  • Camera display in Invizimals fixed (#12278, #8521)

  • Added hotkeys for texture dump and replace (#11938)

  • Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)

  • Fixes for video capture (#12069)

  • Added a separate sound volume for alternative speed (#12124)

  • Improved mouse control (Windows only) (#12173, #12176)

  • Support for installing texture packs and ISOs from zips (#12175)

  • Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)

  • Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).

  • Fix graphics on Amazon Fire TV Stick 4K

  • Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)



--1.8.0--

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)

  • PowerVR Vulkan display corruption fixed (#11744, #11747)

  • Naruto Shippuden 3 hang fixed (#11780)

  • Fixes to various lighting bugs (#11567, #11574, #11577)

  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)

  • Significant performance improvement in Earth Defense Force 2 (#11172)

  • Fix "real clock sync" setting (helps with latency for music games - #11813)

  • More speed in FF4 effects and other generated curves (#11425)

  • Support for resizing Vulkan on Linux (#11451)

  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)

  • Percentage based frameskipping (#11523)

  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)

  • Fix Motorstorm freeze on non-Windows (#11618)

  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)

  • Blending optimizations and improvements (#11543, #11620)

  • Improve D3D11 rendering issues (#11584)

  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)

  • Remove some outdated settings (#11665, #11666, #11667)

  • Fix remote disc streaming with ipv6 (#11689, #11700)

  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)

  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)

  • UWP Xbox One: fix X/Back button confusion (#11740)

  • Fix Formula 1 2006 timing issue (#11767)

  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)

  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)

  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)

  • Bundle SDL in binary for macOS builds (#11831)

  • Prevent keeping games open on Windows (#11842)



--1.7.3/1.7.4/1.7.5--

  • Fixes for a couple of common crashes

  • Reverted immersive mode change temporarily to see if it helps misaligned buttons

  • Change default adhoc server address



--1.7.2--

  • Update text of "Buy PPSSPP Gold" button



--1.7.1--

  • Minor crashfixes, lang updates

  • Save bug fixed (#11508)



--1.7.0--

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)

  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)

  • Major speed boost in some Gundam and Earth Defense Force games (#10973)

  • Fix for issues with post processing shaders in GL 3+ (#11182)

  • Fixes to sound output switching on Windows (WASAPI) (#11438)

  • Detects DirectInput devices when running (#11461)

  • Simple Discord integration (#11307)

  • New debugging APIs (#10909)

  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)

  • Texture decoding optimizations (#11350)

  • Tons and tons of miscellaneous bugfixes and compatibility fixes



--1.6.3--

  • Crashfixes, task switching and one in Phantasy Star Portable

  • Improve graphics in PoP on some devices



--1.6.1, 1.6.2--

  • Crashfixes

  • Fix broken graphics in flOw.



--1.6.0--

  • OpenGL backend now properly multithreaded, giving a good speed boost.

  • Various Vulkan performance improvements (like #10911) and memory allocation fixes.

  • GPU command interpreter performance improvements (#10658)

  • Various fixes for app switching and widgets (#10855) on Android

  • Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter

  • Shader cache enabled for Vulkan

  • Multiple iOS fixes, including JIT (#10465) and file browser (#10921).

  • Improved compatibility on Mac (#10113)

  • Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)

  • Adhoc multiplayer fixes (#8975)

  • Vulkan support on Linux/SDL (#10413)

  • Retroarch support



--1.5.4--

  • Bugfixes and crashfixes!



--1.5.0--

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)

  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)

  • Android: Support for Arabic and other scripts we couldn't support before

  • Fix Android widgets, screen scaling (#10145)

  • Fixes to video dumping

  • Geometry problems fixed in Medal of Honor

  • Implement immediate draws, fixing Thrillville (#7459)

  • Software rendering improvements, speed and accuracy

  • Hardware tesselation of PSP Beziers and Splines (used by a few games)

  • Partial sceUsbGps and sceUsbCam support (Android)

  • Android "Sustained performance mode" to avoid thermal throttling (#9901)

  • Linux controller mapping fixes (#9997)

  • Assorted bugfixes and compatibility improvements



--1.4.2--

  • Fixed longstanding bug causing games to crash on ARM64

  • Software rendering crashfix, plus hide it for Android users

  • D3D9 pixel offset bug fix (blurriness)

  • Fixes for homebrew: Timing, MEMSIZE



--1.4.1--

  • Fixes for some common hangs and crashes (#9698, ...)

  • Vertex decoder optimizations (#9674)

  • Corrections to mipmap bias and selection function (#9633)

  • Major improvements and fixes to software renderer, including mipmap support (#9635, ...)

  • UI background image support

  • Basic mouse input support on Windows

  • Windows desktop touch fixes (#9560)

  • D3D11 "depal" color fixes, fixing Sonic Rivals

  • Fix crash in framebuffer blits affecting Persona 3 (#9566)



--1.4-2--

  • Bugfix release - build system didn't copy the flash0 directory to the APK on Android.



--1.4--

  • Support D3D11 (performs better than OpenGL or D3D9 on most hardware)

  • Audio quality improvement (linear interpolation) (#8950)

  • Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)

  • Post-processing shaders in D3D11

  • Prescale UV setting removed, now the default (improves perf) (#9176)

  • High DPI display fixes

  • Various fixes for UMD switching for multi-UMD games (#9245, #9256)

  • New audio setting to improve compatibility with Bluetooth headsets

  • Various desktop gamepad compatibility fixes

  • Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese

  • Assorted minor compatibility fixes, code cleanup and performance improvements

Support for Symbian, Maemo and Blackberry has been removed.



--1.3.0--

  • Fix JIT problems on Galaxy S7 and iOS 9+ devices. (#8965, #8937)

  • Fix Android TV support and use latest FFmpeg. (#8651, #8870)

  • Texture replacement support - for custom textures and upscaling. (#8715, #8821)

  • Initial game recording / TAS features. (#8939, #8945)

  • Correctly map memory on Raspberry Pi 3, much better performance. (#8801)

  • Workaround rendering issues on Tegra K1/X1. (8294a54)

  • Disc streaming to play quickly from tablet/phone on wifi. (#8845)

  • Initial Vulkan support - not full featured yet. (#8601, etc.)

  • Experimental new CPU backend and CPU fixes. (#8725)

  • Allow insert/eject of memstick - required by some games. (#8889)

  • Better support for ps3 controller mapping. (#8949)

  • Better UI handling for settings with long names in some languages. (#8900, #8898)

  • Screenshots in compatibility reporting, better website. (#8812)

  • Fix type D cheat codes, allow for homebrew. (#8818)

  • Graphic glitch fixes in several games. (#8686, #8757, #8804)

  • Fix video playback glitches in several games. (#8793, #8803, #8867, #8914)

  • Various performance and compatibility improvements. (#8868, #8884, #8932, #8934, #8813, #8701, #8960)

  • Various debugger and GE debugger improvements. (#8882, #8762)

  • Fix some problems when switching away from and back to the app (#8968)



--1.2.2--

  • Went back to the old way of initializing graphics on Android. Should fix many recent issues.

  • Some graphical fixes, a vertex cache performance improvement and a screen clear optimization

  • Fix for dual source blending on most SHIELD devices, causing graphical issues.

  • Fix the homebrew store incorrectly unzipping some games. This will lead to more games being added.

  • Slightly faster ISO handling



--1.2.1--

  • Fixes for some crash-on-shutdown and app switching problems.



--1.2.0--

  • A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues

  • Many fixes and workarounds to depth and stencil buffer usage, and also FBO management

  • Audio reverb support

  • Combo keys - custom touch buttons that press multiple PSP buttons

  • 5xBR upscaling on GPU (postprocessing effect)

  • Fix problems with playback of video with mono audio

  • Performance improvements like multithreaded audio mixing

  • ARM64 JIT crash bug fixes

  • GLSL shader cache to reduce stuttering ingame

  • Support render-to-CLUT functionality that some games use to change colors of various monsters

  • x86-64 support on Android

  • Auto-hide on-screen controls after a while of no usage

  • Fixes to prescale UV speedhack, now seems reliable

  • Faster ISO RAM cache

  • New UI for moving around the PSP display on larger screens

  • Minor UI fixes like better slider controls

  • Assorted stability fixes (ffmpeg crash, etc)

  • Volume setting is back

  • Preparations for supporting more graphics APIs

  • AdHoc port offset

  • Support another HD remaster (Sora no Kiseki Kai HD)



--1.1.1--

  • Fixed new crash in Persona and other games on ARM64, like Galaxy S6

  • Fixed crashes when trying to launch web browser when not present on Android, like on Android TV

  • Fix crash in games that used "depal" functionality (OpenGL)

  • Fixed rounding mode problems in the JITs

  • Fix crash when loading savestates many times, and savestate compatibility on Android-x86

  • Fix minor glitch in Ridge Racer



--1.1--

  • Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.

  • Support Android TV, like nVidia Shield TV

  • Screen rotation on PC, useful for vertical games like Star Soldier

  • Many minor performance improvements and compatibility bug fixes

  • GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star

  • Other graphical fixes like UV rotation

  • Support savestates for homebrew apps

  • Simple integrated "Homebrew Store" to download PSP homebrew apps

  • Minor AdHoc multiplayer improvements. Still many issues left.

  • Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu

  • sceAtrac music compatibility fixes, fixing noise in a few games

  • Better texture scaling performance

  • Direct3D closer in features to OpenGL

  • Works better on BSD operating systems

  • Savedata management UI



--1.0.1--

  • Bugfixes like the save state scroll issue, cosmetic issues like overscroll

  • Some cheat code bugfixes

  • Adler32 and Mersenne Twister modules added (fixes some obscure games)

  • Fix for Jak & Daxter slowdown

  • Graphics hack for Phantasy Star Portable 2 for Direct3D9

  • Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044



--1.0--

  • Many, many bug fixes in JIT and elsewhere, improving compatibility

  • Proper fix for Zenfone and related devices

  • Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases

  • You can now create specific configs per game

  • FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.

  • The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.

  • Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems

  • FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")

  • Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.

  • Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support

  • Simulate UMD speed better, fixing hangs in several games

  • More Atrac3 fixes, fixing hangs

  • Somewhat better disk full handling

  • Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3

  • Updated to SDL2 where applicable (Linux, Mac)

  • Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc



--0.9.9.1--

  • A few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns.

  • Improved sceMpegRingbufferAvailableSize - UFC© Undisputed™ 2010 now playable

  • Improved ISO File System - Bleach Soul Carnival 2 now in-game (but freeze when in menu)



--0.9.9--

  • CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0

  • More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more

  • Better savedata compatibility with the real PSP

  • Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC

  • PMP video format support

  • Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.

  • Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before

  • Many bugfixes around the UI, touch D-pad now works better when scaled large

  • Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms

  • Major corrections to module loading and memory management, fixing further games

  • Bulgarian and Thai language translations were contributed

  • Many, many more game fixes and bug fixes



--0.9.8--

  • OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.

  • More accurate audio mixing and emulation

  • Software rendering and display list performance improvements

  • Workaround for timing issue hanging Crash Tag Team Racing

  • Galician language

  • Built-in ARM disassembler improvements (dev feature)

  • Fix for immersive mode volume key issue on Android Kitkat

  • And more minor tweaks and fixes as always.



--0.9.7.1--

  • Some critical bugfixes (rotation, haptic feedback on Android, etc)



--0.9.7--

  • Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.

  • Screen rotation and immersive mode support on Android

  • Large improvements to the software renderer (still not really playable, but looks right more often than not)

  • New VPL allocator and bugfixes, fixing Pangya Golf performance problems.

  • Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.

  • Fix save state bugs causing incompatibility between 32 and 64-bit platforms.

  • Symbol map/debugger improvements

  • Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.

  • MsgDialog fixes. Saving fixed in numerous games.

  • Initial multitouch support on Windows 8 for on-screen controls.



--0.9.6--

  • Large general speed improvements and assorted bug fixes

  • "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter games - experiment with turning it off)

  • Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.

  • Timing improvements making more games run at the correct FPS, also fixing some audio issues

  • More debugger features

  • Option for four-way touch dpad, avoiding diagonal dpad issues

  • Better looking and individually resizable touch controls

  • Add ability to switch UMD in multi-disc games (works for most)

  • Emulate PSP-2000 rather than the 1000 model by default. Not much different in practice.

  • Automatic install of games from ZIP files, like demos and many homebrew.

  • VERY basic ad-hoc online play support, to be improved in future versions. See below.

  • Software renderer improvements



--0.9.5--

  • Many, many emulation fixes:bezier/spline curve support, fixing LocoRoco and others
    stencil clear emulation, fixing Final Fantasy IV text

  • Performance improvements in some games

  • Post-processing shaders like FXAA, scanlines, vignette

  • More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).

  • Change render resolution independently of window size

  • Massive debugger improvements

  • Win32 menu bar is now translatable

  • Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected

  • Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory

  • Android-x86 support

  • Unofficial port for modified Xbox 360 consoles

  • Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.

  • Symbian audio and ffmpeg is now threaded for more consistent media processing.

  • Haptic feedback support for mobile devices.

  • Accurate system information for mobile devices.

  • Qt audio has been fixed.

  • Analog controller support for Blackberry.

bottom of page