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2.8.1 / 31-08-2026

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PCSX2

Accuracy

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PCSX2 is an open-source emulator using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine through plugins to manage hardware states and PS2 system memory. It has been running for more than 10 years and can run over 2000 titles with many at full speed. 64-bit versions are being developed and tested, please check here.

 

PCSX2-EX

  • It's an extended version of PCSX2 focusing on reversing and modding applications.


Spectabis 

  • It's a custom frontend for PCSX2 which removes the tedious task of tinkering the settings for each game or creating complicated setups for each. 


PCSX2X6

  • A fork of PCSX2 oriented to emulation of NAMCO System246 and System256 units


Winsock based DEV9 plugin 

  • This plugin uses sockets instead of Tap or WinPcap, which the author hopes will eliminate most configuration issues users face when setting up.

--

Windows: 8.1 (32-bit or 64-bit)

Linux: Ubuntu 18.04/Debian+, Arch or other distro, GNU/Linux (32-bit or 64-bit)

Mac: Not Updated in over 5 years


GPU: DirectX 10+ or OpenGL 3.x+

Most Recent Changes

--2.8.1--

- GS:MTL: Add workaround for Apple GPU hardware bug



--2.8.0--

See the extensive coverage here

- GS/HW: Only expand overlaps on page boundaries (refractionpcsx2)
- GS/HW: Fix draw offsets in shuffles (refractionpcsx2)
- Qt: Remove unneeded BPM handling code (SternXD)
- GSRunner: Remove noops that aren't needed (SternXD)
- Tests: remove stubs that aren't needed (SternXD)
- FullscreenUI: Implement cover download support (SternXD)
- GameList: Create covers directory if missing before downloading covers (SternXD)
- Qt: Fix game list view toggle with an empty game list (Adso Castro)
- Qt/ImGui: Add clipboard support and fix modfier keys (SternXD)
- Qt/ImGui: Use macOS keyboard behaviors (SternXD)
- Qt: Show multitap slot names in controller binding titles (Adso Castro)
- Qt: Remove translator comments from controller binding titles (Adso Castro)
- Qt: Use multitap slot names for the first slot too (Adso Castro)
- Qt: Add blank lines around the macro window title block (Adso Castro)
- GameDB: Various fixes (wxvu)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/DX11: Reuse frame buffer optimizations for uav/rov. (lightningterror)
- GS/DX11: Fallback to regular OMSetRenderTargets if no uav are active. (lightningterror)
- GS/DX11: Destroy uav resources. (lightningterror)
- ImGuiOverlays: Add missing space to draw buffering (JordanTheToaster)
- GameDB: Dragon Quest VIII fixes (JordanTheToaster)
- GHActions: Report flathub cronjob errors to discord (Ty)
- Revert "GS/GL: Discard stencil when not in use while using depth." (lightningterror)
- GS/GL: Add basic clip control fallback. (lightningterror)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/DX11/GL: Fix sample area calculation for RT/DS sampling hazard. (TJnotJT)
- GS/DX11: Expand the fb optimization hit detection. (lightningterror)
- GS/GL: Expand the fb optimization hit detection. (lightningterror)
- 3rdparty: Update D3D12MA to v3.2.0 (TheLastRar)
- GS/DX12: Enable tight alignment (TheLastRar)
- Common/Emitter: Inline xMovRtoR into xImpl_Mov operator (SternXD)
- FullscreenUI: Correct default label for Division Rounding Mode (SternXD)
- FullscreenUI: Move Achievement page/login to settings file (SternXD)
- FullscreenUI: Add some missing settings from Qt (SternXD)
- FullscreenUI: Fix volume sliders to match Qts max 200% (SternXD)
- FullscreenUI: Add analog control (jasaaved)
- FullscreenUI: Remove diagonal navigation (jasaaved)
- FullscreenUI: Fix analog stick input bursting (jasaaved)
- FullscreenUI: Add analog navigation for Xinput and Dinput (jasaaved)
- FullscreenUI: Fix analog/dpad nav state shared across controllers (jasaaved)
- FullscreenUI: Cleanup formatting (jasaaved)
- FullscreenUI: Fix analog requiring neutral position to reset (jasaaved)
- Qt: Revamp the status bar (KamFretoZ)
- Qt: Fix Status Bar visibility when Languange Changes (KamFretoZ)
- Achievements: Simplify sound effects playback (KamFretoZ)
- Qt/Shortcut: Use Nearest-Neighbor scaling for icon preview (KamFretoZ)
- Qt/OSD: Fix GPU stats not updating when Show GPU Usage settings arent enabled (KamFretoZ)
- Qt: Fix Formatting (KamFretoZ)
- Achievements: Group leaderboards by subset and tracking state (SternXD)
- Misc: clean up COM code (Oleg Tolmatcev)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Qt: Disable VK Rov barrier toggle on other renderers. (lightningterror)
- QT/FSUI: Set ROV default off and move the settings to Graphics>Rendering. (TJnotJT)
- OSD: Include "Show GPU Debug Info" when using the "De/Select All" buttons (Bobby Smith)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Memory: Fix typo in SysMemory::DumpMemoryMap (chaoticgd)
- FullscreenUI: Fix controller navigation breaking after Big Picture Mode window resized (jasaaved)
- GS/HW: Adjust line AA1 blur with upscaling. (TJnotJT)
- GS/GL: Fix recent aa1 shader regressions. (lightningterror)
- Bump actions/checkout in the ci-deps group across 1 directory (dependabot[bot])
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- GS/DX12: Remove unnecessary UAV state and simplify texture unbinding. (TJnotJT)
- GS/TC: Use ValidOverlaps check for exact Tex is RT matches (refractionpcsx2)
- GS/HW: DATE setup changes. (lightningterror)
- GS/DX11: Backport ds as rt from GL for depth feedback. (lightningterror)
- Qt/GameListBackground: Auto adjust gamelist text color (KamFretoZ)
- Qt/GameListBackground: Auto adjust gamelist type icon color (KamFretoZ)
- Qt/GameListBackground: Make highlight semi-transparent (KamFretoZ)
- Qt/GameListBackground: Small fixes (KamFretoZ)
- Qt/GameListBackground: Make focus detection less agressive (KamFretoZ)
- Qt/GameListBackground: Dont keep re-encoding frames (KamFretoZ)
- Qt: Add sorting to memory card list (SternXD)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/DX11/DX12: Report ROV support in log (JordanTheToaster)
- ImGuiOverlay: Add ROV to GPU status (JordanTheToaster)
- GameDB: Add AAT rec to the DB (JordanTheToaster)
- GameDB: Add AA1 rec to the DB (JordanTheToaster)
- GameDB: Various fixes (JordanTheToaster)
- GameSummary: Redirect to redump.info (JordanTheToaster)
- GS/HW: Fix bbox when using aa1. (lightningterror)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- IR5900: DUMP_BLOCKS: Symbolize text ptr relative (Ziemas)
- IR3000A: DUMP_BLOCKS: Symbolize text ptr relative (Ziemas)
- IR5900: fix recMemcheck to not cache loaded reg (Ziemas)
- IR5900: Use SmallString with Zydis formatter (Ziemas)
- IR3000A: Use SmallString with Zydis formatter (Ziemas)
- Debugger: Fix some uninitialized variables (chaoticgd)
- AudioStream: Don't compare uninitialized padding (chaoticgd)
- Qt: show full game titles in grid mode. (Devloon)
- GS/HW: Use CreateCompatible() in texture cache to propagate correct formats. (TJnotJT)
- GS: Change GSTexture::Type to GSTexture::Usage (TJnotJT)
- GS/HW: ROV revisions. (TJnotJT)
- GS/HW: ROV activation revisions. (TJnotJT)
- GS/VK: Detect max supported framebuffer dimensions for null framebuffer. (TJnotJT)
- GS/DX12: Fix DX12 renderpass restart optimization rebase error. (TJnotJT)
- GS/HW: Change prefer_unused_texture parameter to prefer_reuse in GSDevice::FetchSurface(). (TJnotJT)
- GS: Add GPU pipeline stats to OSD. (TJnotJT)
- GameDB: Various fixes (wxvu)
- GS/HW: Tweak AF shader (TheLastRar)
- GS: Update target TEX0 on a move if buffer width is increased. (TJnotJT)
- VTLB: Rewrite vtlb_ramRead function template (chaoticgd)
- PINE: Disallow access to pages with custom VTLB handlers (chaoticgd)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- GameDB: Various Gran Turismo fixes (JordanTheToaster)
- GS/DX12: Expand the fb optimization hit detection. (lightningterror)
- GS/HW: Better handle some texture creation hazards. (lightningterror)
- GS/HW: Improve ROV discard behavior. (TJnotJT)
- GS/HW: Force depth ROV if alpha test needs depth feedback. (TJnotJT)
- Achievements: Rename softcore to Casual (Mrlinkwii)
- Misc: another COM code cleanup (Oleg Tolmatcev)
- GameDB: remove gamefixes from silent hill 3 (Mrlinkwii)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS: Better handle imgui texture creation hazards. (lightningterror)
- Deps: Update SDL3 to v3.4.12 (JordanTheToaster)
- GameDB: Various fixes (raid273)
- GameDB: Remove cpuSpriteRender from Mana-Khemia (raid273)
- GS:MTL: Fix texture flags (TellowKrinkle)
- GS:MTL: Reduce unneccessary texture rebinds (TellowKrinkle)
- GS:MTL: GPU ROV feature detection (TellowKrinkle)
- GS:MTL: Implement ROV (TellowKrinkle)
- GS:MTL: Add ROV support for RW Textures Tier 1 hardware (TellowKrinkle)
- FullscreenUI: Move game info and cover art to top left of pause menu (SternXD)
- FullscreenUI: Use locale time on landing page instead of 24 hour (SternXD)
- Achievements: Improve subset sidebar nav/focus behavior (SternXD)
- Debugger: Allow strings to be edited from the symbol trees (chaoticgd)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/DX12: Make sure null texture has correct descriptor type for slot. (TJnotJT)
- GS:DX12: Index pipelines in correct shader cache table. (TJnotJT)
- QT: Remove ROV tabstop in graphics advanced section. (TJnotJT)
- 3rdparty: Update CPUInfo to commit b1a5d63 (JordanTheToaster)
- Deps: Update libjpegturbo to 3.2.0 (JordanTheToaster)
- 3rdparty: Update Vulkan-Headers to v1.4.356 (JordanTheToaster)
- GS: Fix Compiler warnings. (lightningterror)
- YAML: Add support for resolving anchors, and use it for GameDB (Silent)
- GameDB: Update Gran Turismo entries to use anchors and overrides (Silent)
- Deps: Revert workaround for MSVC ICE with PlutoVG (TheLastRar)
- GS/HW: Make all vertices the same color in certain flat shading cases. (TJnotJT)
- Qt: Decouple CreateShortcut from the ShortcutCreationDialog (KamFretoZ)
- Qt: Add Create PCSX2 shortcut option to setup wizard (KamFretoZ)
- Qt/Launcher: Fix StartupWMClass Value (KamFretoZ)
- Qt: Clean up Setup Wizard's labels (KamFretoZ)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- common: Fix build on ryml < 0.11 (TellowKrinkle)
- Deps/gha: Bump the ci-deps group across 1 directory with 2 updates (#14644) (dependabot[bot])
- GS/DX: Fix typo with primid init output. (TJnotJT)
- GS:DX:VK: Always make null texture with UAV usage. (TJnotJT)
- GS: Move readback image dump to Transfer Images parameter from Save RT (refractionpcsx2)
- [ci skip] GitIgnore: Ignore Kate project files (RedPanda4552)
- GS: Bump shader cache version. (lightningterror)
- GS/HW: Adjust shuffle predetect for only texture formats under 32bit (refractionpcsx2)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- USB: Add GunCon 2 values for the Japanese versions of Time Crisis II (Bobby Smith)
- Pad: Fix enum entries check (Tundrak)
- Debugger: Improve layout editor dialog (chaoticgd)
- GS/OGL: Increase padding to fill ProgramSelector size (TheLastRar)
- Debugger: Improve menu item sorting (chaoticgd)
- Debugger: Add navigation history with back and forward buttons (chaoticgd)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/TC: Only bilinear resize depth if downscaled (refractionpcsx2)
- GS:HW: Fix regression with prefer_reuse texture fetching flag. (TJnotJT)
- GS/TC: Don't clear valid flags if render target is only partially cleared (refractionpcsx2)
- GS: Make size macros const expressions (refractionpcsx2)
- GS/HW: Improve clears when half is zero + alter mismatched DHC lookup (refractionpcsx2)
- GS/TC: Improve handling of different format overlap in preload (refractionpcsx2)
- GS/TC: Invalidate rgb + alpha on contained target swizzle mismatch (refractionpcsx2)
- USB: Copy Virtua Cop offsets to Re-Birth JP version (RedPanda4552)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Qt: Silence warning when opening log window (chaoticgd)
- FullscreenUI: Fix nav loss after logging in to RA (SternXD)
- GS:HW: Fix ROV texture type conversion for temporary Z. (TJnotJT)
- ImGui: Fix cut off legend in save state overlay (SternXD)
- GS: Add special case CSM2 read for Breath of Fire Dragon Quarter (refractionpcsx2)
- GameDB: Patch The Gift to fix sound RPC (Ziemas)
- GameDB: Crazy Frog Racer fixes (JordanTheToaster)
- GS: Reduce draw buffer copying (refractionpcsx2)
- GS: Replace a bunch of pointer logic in hot paths (refractionpcsx2)
- GS: Optimize draw buffering pointer logic and some small tweaks (refractionpcsx2)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- AudioStream: Work around uninitialized read in cubeb (chaoticgd)
- ImGuiOverlays: Hide Debug and ROV status in SW (JordanTheToaster)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Core: Fix -Wsign-compare warning in R3000A Interpreter (Briella Bugs)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- 3rdparty: Update LZMA/7zipSDK to 26.02 (JordanTheToaster)
- Qt: Fix Optimal Frame Pacing not inheriting from global (SternXD)
- FullscreenUI: Expose missing settings (SternXD)
- FullscreenUI: Align setting names with Qt (SternXD)
- FullscreenUI: Align Achievements settings layout with Qt (SternXD)
- Qt: Fix incorrect setting keys (SternXD)
- FullscreenUI: Fix icon layout in toast notifications (SternXD)
- FullscreenUI: Add icons to all ShowToasts (SternXD)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS:HW: Add feedback flags for VK depth stencil creation. (TJnotJT)
- Deps: Update KDDockWidgets to v2.4.1 (chaoticgd)
- Deps: Work around libjpeg-turbo build issue (chaoticgd)
- 3rdparty: Update rcheevos to v12.4.0 (SternXD)
- 3rdparty: Configure D3D12MemAlloc to use DirectX-Headers under CMake (TheLastRar)
- FSUI: Add gamelist hotkey to scan for new games (KamFretoZ)
- FSUI: Add Fallback to CPU Name OSD (KamFretoZ)
- Qt: Decrease File Size Limit for Custom Backgroudn Cache (KamFretoZ)
- GS/TC: If preloaded image matches target parameters, update valid area (refractionpcsx2)
- GS/TC: Only adjust target start on full pages (refractionpcsx2)
- [ci skip] AGENTS.md: init (GovanifY)
- [ci skip] Deps/gha: Update CI deps (#14769) (dependabot[bot])
- GS:MTL: Fix PipelineSelectorMTL padding (TellowKrinkle)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- FullscreenUI: Close menus on resume, hide OSD while open (SternXD)
- Qt: Fix logic for resetting the VM when changing discs (chaoticgd)
- GS/VK: Fix crash when no device is created and vk is the selected renderer. (lightningterror)
- GameDB: add missing games and memcardFilters (Mrlinkwii)
- GameDB: Add missing tex in rt for some GITS regions. (lightningterror)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Qt: Remove m_pending_window* (TellowKrinkle)
- MicroVU: Unjumble EATAN coefficients (chaoticgd)
- FullscreenUI: Fix game list appearing empty after exiting and re-entering (jasaaved)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS:HW: Only enable GPU timing/stats in backend if the option is enabled. (TJnotJT)
- GS:DX11: Fix typo in query destruction. (TJnotJT)
- GS/VK: Remove undefined unused shader macro. (lightningterror)
- GS/VK: Workaround Nvidia issue when swapping ROV targets (TheLastRar)
- GS/DX11: Fix uav null_texture usage. (lightningterror)
- Input: Fix menu navigation incorrectly using per-profile bindings (jasaaved)
- Input: Fix Xinput controller icon and layout detection (jasaaved)
- Input/FullscreenUI: Fix SDL unknown-controller icon fallback and add missing Standard/Xbox/Nintendo button name tables (jasaaved)
- Input/FullscreenUI: Add Generic controller glyph style (jasaaved)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- GS: Fix status bar GPU % when OSD GPU usage is off (SternXD)
- GS:VK: Only use feedback loop layout for depth if texture barrier is supported. (TJnotJT)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS: Use current primitive mode for backing up spare vert buffers (refractionpcsx2)
- GS: Improve vertex copy over to new buffer + small tweaks (refractionpcsx2)
- GS: Fix Lines2Sprites buffer growth (TellowKrinkle)
- GS: Fix Vertex Buffer Growth (TellowKrinkle)
- GS: Fix unused variable warning. (lightningterror)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- EE/IOP: Fix loading elf's through relative path (Ziemas)
- GS/TC: Improve single pixel overlap detection in RT in RT (refractionpcsx2)
- GS/HW: Avoid detecting shuffles as source of truth for target format (refractionpcsx2)
- GameDB: Add Prioritize Lower depth fix to Steambot Chronicles (refractionpcsx2)
- Qt/macOS: Keep Fullscreen on the main window (SternXD)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- SPU2: Pass IOP cycle count at 64bit (refractionpcsx2)
- Translations: Sync Crowdin translations for 2.8 (Ty)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- translations: Syncing Crowdin translations (#14879) (Ty)



--2.6.3--

  • GS/DX12: Fix recreating swapchain failing on vsync mode changes



--2.6.2--

  • Debugger: Properly reset the breakpoint skip first when skipped



--2.6.1--

GameDB: CMR 2005 Fixes

  • Replaces legacy hardware fixes with just HPO ATN and makes the blend rec a minimum to make the game look correct regardless as it only adds 2 barriers.



--2.6.0--

See lenghty report here


Modules concerned

  • GS / HW / SW

  • Qt / FSUI / BPM

  • Debugger

  • GameDB

  • Dependencies (SDL3, Qt, ImGui, Vulkan-Headers, shaderc…)

  • SPU2 / CDVD / DEV9 / USB

  • Build system / CI


Graphics (GS/HW/SW)

  • CopyRect / StretchRect optimizations

  • DATE, stencil, fog, blending adjustments

  • LOD, mipmaps, texture shuffle fixes

  • DX11 / DX12 / Vulkan / OpenGL improvements

  • SW rasterizer optimizations

  • Barrier and GPU memory management fixes


Interface (Qt / FSUI)

  • DPI and scaling adjustments

  • Layout and tooltip fixes

  • GameListWidget improvements

  • Error dialog adjustments

  • Additional UI options (Big Picture Mode, backgrounds, emojis)


Debugger

  • Thread list and module list improvements

  • Use-after-free fixes

  • Symbol tree adjustments

  • Display options (leading zeroes, base)

  • Menu bar layout redesign


GameDB

  • Fixes for numerous games

  • FMV adjustments (FFX, FFX-2, Splinter Cell, etc.)

  • CRC fixes added

  • Regional names updated

  • Specific compatibility adjustments


Dependencies

  • Updates: SDL3, Qt, ImGui, Vulkan-Headers, libpng, shaderc

  • Build adjustments for macOS, Linux, Windows

  • Runner and toolchain fixes


Build / CI

  • GitHub Actions optimizations

  • AppImage / Flatpak fixes

  • Build system adjustments



--2.4.0--

No official notice, see below for general change log

  • GS/HW: Backport some tex is fb shaders to dx and opengl. (lightningterror)

  • GS/DX12: Fix command list not flushing when in surfaceless mode. (refractionpcsx2)

  • GitHub: Make authors disclose whether they used AI or not. (Ty)

  • Core:macOS: Initialize all address variables passed to vm_map (TellowKrinkle)

  • CMake: Support more package configurations to import with a Devel build (TheLastRar)

  • GS/HW: Clean up HandleTextureHazards. (lightningterror)

  • GS/HW: Fix some regressions relating to overlapping targets and valid rect + rgb (refractionpcsx2)

  • GS/HW: Correct valid area for depth when taking alpha from rt. Add Tex in RT to Area 51 (refractionpcsx2)

  • GS/HW: Fix up offset Z behaviour + work even when RT isn't offset. (refractionpcsx2)

  • Formatting: Clean up some if spaces (refractionpcsx2)

  • GS/GL: Check for texture creation hazard for fb copy. (lightningterror)

  • GS/DX11: Merge CloneTexture with CopyRect. (lightningterror)

  • GS/DX: DX requires a copy to sample the depth buffer. (lightningterror)

  • GS/HW: Avoid target height mistakes on shuffles + Update new src == rt (refractionpcsx2)

  • GS/TC: Delete dirty rt's in src lookup + usert in rt on 3 draw old rt's (refractionpcsx2)

  • [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)

  • CI: Fix script building universal dependencies on macOS (SquishyLeaf)

  • GS/HW: Allow partial depth copy on dx12. (lightningterror)

  • DebugTools: Fix uninitialized variable in breakpoint code (chaoticgd)

  • debugger: fix thread view row lookup (Ziemas)

  • GS/TC: Don't allow Tex in RT 32bit target use as 16bit if not a shuffle (refractionpcsx2)

  • GS/HW: Improve shuffle pre-detection (refractionpcsx2)

  • GS/TC: only kill old misaligned targets on preload from previous frames. (refractionpcsx2)

  • GameDB: Add missing variants + fixes (RedDevilus)

  • GS/HW: Add sanity/hazard checks for DATE and Texture barriers. (lightningterror)

  • GSClut: Get rid of m_read.dirty assert in GetAlphaMinMax32. (lightningterror)

  • docs: update in order to redirect from the GH wiki to our website (GovanifY)

  • GameDB: Add listings for PSX Update Disc. (Imre Eilertsen)

  • GS/HW: Improve texture shuffle/copy detection (refractionpcsx2)

  • GS/TC: On clear delete overlapping depth targets (refractionpcsx2)

  • GameDB: Various Fixes Part 4 (one with cheese) (JordanTheToaster)

  • OSD: Add VSync to the OSD (JordanTheToaster)

  • github-workflows: Fix a broken link. (Mrlinkwii)

  • GameDB: Add memcard filters for some NTSC-J titles. (#12708) (JohnSmith774)

  • OSD: Fix performance overlay overwriting dump stats when shifted left (TheTechnician27)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • FSUI: Fix save state duplicate entry (KamFretoZ)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GS/HW: Invalidate cleared area if overlapping existing dirty (refractionpcsx2)

  • [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)

  • GS/HW: Restore old coverage after updating mip layers. (lightningterror)

  • GS/TC: Replace half right with Tex in RT, only update needed dirty (refractionpcsx2)

  • GameDB: Add Tex in RT to required games (refractionpcsx2)

  • GameDB: Add Tex in RT for Bard's Tale (refractionpcsx2)

  • GS/DX12: Fix HDR copy scissor area (refractionpcsx2)

  • CI: Fix a regression for flathub uploads (Ty)

  • MemoryCardFile: Fix memory card sorting on Linux (JordanTheToaster)

  • iR5900: Faster FTOI (TellowKrinkle)

  • Interpreter: Fix FTOI on negative numbers (TellowKrinkle)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GS/TC: Fine tune Frame buffer conversion. (lightningterror)

  • GS/GL: Add another hazard check, colclip hw. (lightningterror)

  • GS/HW: Add/adjust logs for failed texture creation. (lightningterror)

  • GameList: Fix region flag icons for non-English languages (chaoticgd)

  • GameList: Prevent "Invalid" entry type appearing in filter list (chaoticgd)

  • GameList: Clip flag and compatibility pixmaps to the available space (chaoticgd)

  • GS/HW: Read back 16bit target if read as 8H (refractionpcsx2)

  • GameDB: Add Tex in RT to Sand Grain Studios games (refractionpcsx2)

  • GS: Add column sizing to psm format information (refractionpcsx2)

  • GS/HW: Invalidate single columns on small writes when formats mismatch (refractionpcsx2)

  • UI: Standardize order of option groups (TheTechnician27)

  • GS/HW: Adjust SpriteNoGaps check for vertical strips (refractionpcsx2)

  • Debugger: Improve DockTabBar ownership workaround (chaoticgd)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GameDB: Fix half right issue with Xtreme Bowling (JordanTheToaster)

  • UI: Fix Discord Rich Presence not activating in FSUI (TheTechnician27)

  • GS: Store entire GS transfer state at TRXDIR write (refractionpcsx2)

  • GS: Bump GS Dump version and add transfer parameters to dump (refractionpcsx2)

  • Core: Bump savestate version. (lightningterror)

  • GS/TC: Fix inside target alignment check for ExactTarget lookup (refractionpcsx2)

  • GS/TC: Improve copying of dst matched data (refractionpcsx2)

  • GS/TC: Allow matching on source if TEX == RT (refractionpcsx2)

  • GS/TC: Simplify and improve P8 texture conversion inside target (refractionpcsx2)

  • GS/TC: Further matching parameters on preload and tex in rt (refractionpcsx2)

  • GS/HW: Fix up alpha blending checks (refractionpcsx2)

  • GS/TC: Correct valid area checks for target combining (refractionpcsx2)

  • GS/TC: Adopt valid rgb/alpha from preload merged targets (refractionpcsx2)

  • GS/HW: Adjust depth size on clear if overlapping by 1 pixel (refractionpcsx2)

  • GS/HW: Replace frame target if dirty data matches old format. (refractionpcsx2)

  • GS/TC: Don't allow Tex in RT 8bit textures from C24 (refractionpcsx2)

  • GS/HW: Create new targets on shuffles when no target found (refractionpcsx2)

  • GS/HW: Don't make new scaled targets on shuffles if source is downscaled (refractionpcsx2)

  • GS/TC: On RT->Z dst_match delete on format change if not a shuffle (refractionpcsx2)

  • Qt: Improve handling of DPI (TheLastRar)

  • Qt: Fix DPI icon scaling in various settings windows (TheLastRar)

  • QtUtils: Remove redundant method (TheLastRar)

  • Qt: Use `DevicePixelRatioChange` to detect DPR changes (TheLastRar)

  • [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)

  • GS: Better handle hazards when dx12/vk device creation fails. (lightningterror)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GameDB: Remove SoftwareRendererFMVHack from Armored Core 2 (Berylskid)

  • GameDB: Re-add CRC to Death by Degrees (JordanTheToaster)

  • GS/HW: Clear matched target on HW Move (refractionpcsx2)

  • GS/CRC: Remove CRC for Simple 2000 Series Vol. 114, update GameDB Fixes (refractionpcsx2)

  • CI: Fix flatpak (RedDevilus)

  • Qt: Fix selected gamelist icons being wrong colour after theme switch (TheLastRar)

  • Qt: Add workaround for incorrectly tinted icons after theme switch (TheLastRar)

  • GS: Formatting (TellowKrinkle)

  • GS: Create texture dump directory if it doesn't exist (TellowKrinkle)

  • GS: Warn on texture replacement folder with wrong case (TellowKrinkle)

  • Debugger: Add include required for older versions of KDDockWidgets (chaoticgd)

  • Deps: Specify minimum version of KDDockWidgets (chaoticgd)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GSRunner: Use separate CPU thread (TellowKrinkle)

  • GSRunner: macOS support (TellowKrinkle)

  • MacOS: Better handle directories of non-bundle applications (TellowKrinkle)

  • Input: Fix crash when shutting down without initializing input (TellowKrinkle)

  • GSRunner: Fix surfaceless run on macOS (TellowKrinkle)

  • GSRunner: Add type to shutdown message code (Ty)

  • GS/HW: Add 16bit to 8bit conversion shader (refractionpcsx2)

  • GameDB: Update Harry Potter fixes. (refractionpcsx2)

  • GS/HW: Clean up target download formats (refractionpcsx2)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GameDB: Simple 2000 Vol 92 Fixes (JordanTheToaster)

  • GameDB: Add native scaling to Scooby-Doo! Unmasked (icup321)

  • AudioStream: Fix typo with default output latency (JordanTheToaster)

  • Tools: Small fix to gsrunner args. (TJnotJT)

  • GS/HW: Don't look up block offset targets on Exact target lookup (refractionpcsx2)

  • GS/HW: Fix bug in target preloading causing misaligned base addresses (refractionpcsx2)

  • GS: Add IsPageAlignedMasked to return an alignment mask (refractionpcsx2)

  • GS/HW: Allow conversion of colour to Z formats during HW move (refractionpcsx2)

  • GS/HW: Remove CRC hacks for Kunoichi and Sakura Wars (refractionpcsx2)

  • GS/HW: Correct block offset target usage (refractionpcsx2)

  • GS/TC: Improve rect block offset calculation for translation and invalidation (refractionpcsx2)

  • GS/HW: Improve shuffle detection robustness (refractionpcsx2)

  • GS/HW: Remove channel shuffle override from Namco CRC hack (refractionpcsx2)

  • Debugger: Update search results when we are _not_ going to remove them (Ty Lamontagne)

  • IopBios: truncate printf output if bigger than our buffer (GovanifY)

  • IopBios: allow %u string formatting in IOP kprintf (GovanifY)

  • [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)

  • GS/HW: Allow RT in RT offset on Z buffer if FRAME is disabled (refractionpcsx2)

  • GS/TC: Remove old inside check from source lookup (refractionpcsx2)

  • GS/TC: Fix region for tex in rt depth (refractionpcsx2)

  • IopBios: do not overflow snprintf tmp buffer (GovanifY)

  • IopBios: remove clang deprecated carveout (GovanifY)

  • Qt: Fix Winconsistent-missing-override warning. (lightningterror)

  • GS/HW: Fix possible null reference causing a crash (refractionpcsx2)

  • GS/HW: Fix bug and improve inside target tracking on HW moves (refractionpcsx2)

  • Host: Move Batch/NoGUI mode check to Host (KamFretoZ)

  • BPM: Fix CTD when exiting BPM in No GUI mode (KamFretoZ)

  • GS/HW: Adjust which function gets used for clearing depth on perfect match (refractionpcsx2)

  • GSRunner: Fix broken compilation (JordanTheToaster)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • CI: Fix flathub versioning on tagless commits (Ty)

  • [ci skip] Testing flathub versioning, please ignore (Ty)

  • [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)

  • Debugger: Fix crash when breakpoint is hit before createMenuBar call (chaoticgd)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • CI: Restore repository check in Flathub publish action (TheLastRar)

  • GS: Send all frames to capture, including skipped ones (TellowKrinkle)

  • GS/HW: Don't resize target if only writing to alpha when RGB is valid (refractionpcsx2)

  • GS/TC: Slight fix for rect translation with block offset (refractionpcsx2)

  • GS/TC: Don't enable Frame buffer conversion on PSMT8. (lightningterror)

  • GS/DX: Don't output color for datm/stencil date shaders. (lightningterror)

  • GS/HW: Improve Native Scaling detection + Include direct mem reads (refractionpcsx2)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • Docs: Add missing third party license for KDBindings (chaoticgd)

  • GS/TC: Fix region area on new source interpreted for shuffle (refractionpcsx2)

  • GS/HW: Resize validity to draw size when most of target is covered (refractionpcsx2)

  • GitHub: Update bug report OS list (JordanTheToaster)

  • [ci skip] Github: Update app bug report OS list (JordanTheToaster)

  • GS: Min alpha for AA1 is 0, not 128 (TellowKrinkle)

  • GameDB: Various Fixes Part 5 (JordanTheToaster)

  • ImGuiOverlays: Minor OSD text changes (JordanTheToaster)

  • GS/HW: Purge Hitman Blood Money CRC (JordanTheToaster)

  • FSUI: Replace various icons with SVG files (TheLastRar)

  • Debugger: Don't check frame count in isAlive (Ziemas)

  • Fix invalid comparator in FullscreenUI game list sort (Kuan-Wei Chiu)

  • GameDB: Add memcardFilters to Armored Core: Last Raven NTSC-U SLUS-21338. (#12891) (twingofan)

  • GameDB: Xenosaga Episode III fixes (JordanTheToaster)

  • GS/TC: Fix CanTranslate rect BWs, disallow block inside target lookup (refractionpcsx2)

  • GS/HW: Fix dirty check on SWPrimRenderer check (refractionpcsx2)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GS: Treat Q == 0 in STQ as FLT_MIN (refractionpcsx2)

  • FSUI: Don't attempt to translate input profile names in game properties (TheLastRar)

  • GS/DX11: Make sure no SRVs are bound using the same texture before binding it to a RTV. (lightningterror)

  • GS/HW: Check if primid texture exists instead if it's a primid draw. (lightningterror)

  • GS: Silence 3rdparty vk_mem_alloc warnings. (lightningterror)

  • FullscreenUI: Fix -Wunused-variable warnings. (lightningterror)

  • IopBios: Fix -Wcompare warnings. (lightningterror)

  • FSUI: Centre disc/exe icon in game list selected preview (TheLastRar)

  • GS/DX11: Also check DrawMultiStretchRects copy for srv conflicts with rtv. (lightningterror)

  • FSUI: Improve layout scaling in games list selected preview (TheLastRar)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)

  • GameDB: remove reference to old GSC (Mrlinkwii)

  • CI/Linux: Link ffmpeg for the appimage (JordanTheToaster)

  • GameDB: Stuart Little 3 loading screen fix (JordanTheToaster)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GS/GL: Add missing texture barrier count. (lightningterror)

  • GS/DX11: Cache shader resource and sampler. (lightningterror)

  • GS/DX11: Allow to pick whenever to update sr or ss, and some reordering. (lightningterror)

  • GameDB: The Golden Compass fixes (JordanTheToaster)

  • GS/HW: When expanding a target for display, expand valid area (refractionpcsx2)

  • GS/HW: Improve double half clear detection heuristics (refractionpcsx2)

  • GS/HW: Fix up offset Z behaviours and copy ranges (refractionpcsx2)

  • GS/TC: Improve heuristics for sequenced draws inside targets (refractionpcsx2)

  • GS/HW: Add ability to detect 16bit clears with 32bit draw (refractionpcsx2)

  • GameDB: Add fixes for MLB 11 and Toro to Kyuujitsu (refractionpcsx2)

  • GS/HW: Avoid single pixel overlap on lookups + improve buffer splitting (refractionpcsx2)

  • GameDB: The Mummy fixes (JordanTheToaster)

  • New translations pcsx2-qt_en.ts (Romanian) (Ty)

  • New translations pcsx2-qt_en.ts (French) (Ty)

  • New translations pcsx2-qt_en.ts (Spanish) (Ty)

  • New translations pcsx2-qt_en.ts (Afrikaans) (Ty)

  • New translations pcsx2-qt_en.ts (Arabic) (Ty)

  • New translations pcsx2-qt_en.ts (Bulgarian) (Ty)

  • New translations pcsx2-qt_en.ts (Catalan) (Ty)

  • New translations pcsx2-qt_en.ts (Czech) (Ty)

  • New translations pcsx2-qt_en.ts (Danish) (Ty)

  • New translations pcsx2-qt_en.ts (German) (Ty)

  • New translations pcsx2-qt_en.ts (Greek) (Ty)

  • New translations pcsx2-qt_en.ts (Finnish) (Ty)

  • New translations pcsx2-qt_en.ts (Hebrew) (Ty)

  • New translations pcsx2-qt_en.ts (Hungarian) (Ty)

  • New translations pcsx2-qt_en.ts (Italian) (Ty)

  • New translations pcsx2-qt_en.ts (Japanese) (Ty)

  • New translations pcsx2-qt_en.ts (Georgian) (Ty)

  • New translations pcsx2-qt_en.ts (Korean) (Ty)

  • New translations pcsx2-qt_en.ts (Lithuanian) (Ty)

  • New translations pcsx2-qt_en.ts (Dutch) (Ty)

  • New translations pcsx2-qt_en.ts (Norwegian) (Ty)

  • New translations pcsx2-qt_en.ts (Polish) (Ty)

  • New translations pcsx2-qt_en.ts (Portuguese) (Ty)

  • New translations pcsx2-qt_en.ts (Russian) (Ty)

  • New translations pcsx2-qt_en.ts (Serbian (Cyrillic)) (Ty)

  • New translations pcsx2-qt_en.ts (Swedish) (Ty)

  • New translations pcsx2-qt_en.ts (Turkish) (Ty)

  • New translations pcsx2-qt_en.ts (Ukrainian) (Ty)

  • New translations pcsx2-qt_en.ts (Chinese Simplified) (Ty)

  • New translations pcsx2-qt_en.ts (Chinese Traditional) (Ty)

  • New translations pcsx2-qt_en.ts (Vietnamese) (Ty)

  • New translations pcsx2-qt_en.ts (Portuguese, Brazilian) (Ty)

  • New translations pcsx2-qt_en.ts (Indonesian) (Ty)

  • New translations pcsx2-qt_en.ts (Persian) (Ty)

  • New translations pcsx2-qt_en.ts (Croatian) (Ty)

  • New translations pcsx2-qt_en.ts (Latvian) (Ty)

  • New translations pcsx2-qt_en.ts (Hindi) (Ty)

  • New translations pcsx2-qt_en.ts (Quechua) (Ty)

  • New translations pcsx2-qt_en.ts (Guarani) (Ty)

  • New translations pcsx2-qt_en.ts (Spanish, Latin America) (Ty)

  • [ci skip] Qt: Update Base Translation. (PCSX2 Bot)

  • GS/DX11: Backports the avoid framebuffer optimization from GL. (lightningterror)

  • GS/GL/DX11: Resolve potential rtv/srv conflict for primid date. (lightningterror)

  • GS/DX11: Adjust blend/depth stencil state. (lightningterror)

  • GS/GL: Don't re enable blend after SetupDATE. (lightningterror)

  • GS/HW: Fix -Wunused-variable warnings. (lightningterror)

  • GameDB: Shadow Hearts fixes (JordanTheToaster)

  • GameDB: Various fixes (JordanTheToaster)



--2.0.2--

This release includes a whole flurry of new features, perfomance improvements, bug fixes, which includes new debugger symbol importer, DEV9 fixes, new controller types such as Negcon, Jogcon. Densha de Go! Train Controller...


For complete list of changes, see the complete commit list.

- USB: Add new SCSI commands used by Zip100 (Florin9doi)

- USB: Sony MSAC- US1/PictureParadise emulation (Florin9doi)

- GSRunner: Correct CMake typo (TheLastRar)

- Build: Add ENABLE_GSRUNNER option to build GSRunner via CMake (TheLastRar)

- Qt: Update Base Translation (PCSX2 Bot)

- PAD: Update to latest controller database. (PCSX2 Bot)

- GS/Vulkan: Restore VK_EXT_attachment_feedback_loop_layout (JordanTheToaster)

- Deps: Update to SDL 2.30.6 (JordanTheToaster)

- USB: Merge generic HID Keyboard and Konami Beatmania (Florin9doi)

- USB: Remove unused HID data (Florin9doi)

- Add memcardFilter for SLES- 51953 and SLES- 52022 (Pyra Drake)

- 3rdparty/soundtouch: Bump to v2.3.3 (JordanTheToaster)

- GameDB: SMT Nocturne Fixes (JordanTheToaster)

- GS/TC: Adjust how we handle merging targets in PreloadTarget. (lightningterror)

- FSUI: Base Translation Update (KamFretoZ)

- OSD: More Translatable Strings (KamFretoZ)

- OSD: Icon Tweaks (KamFretoZ)

- OSD: Add InputRec/VideoCapture OSD Toggle (KamFretoZ)

- Code: Formatting (KamFretoZ)

- 3rdparty/rcheevos: Bump to v11.5.0 (JordanTheToaster)

- Debugger: Track remaining buffer size for snprintf to prevent fortify fail (Ty Lamontagne)

- Qt: Update Base Translation (PCSX2 Bot)

- workflows: Update sdl controller db script. (lightningterror)

- CI/Appimage: Use fuse3 compatible appimagetool (KamFretoZ)

- CI/Appimage: Drop gcc13 workaround (KamFretoZ)

- GameDB: Snow White and the 7 clever boys fixes (JordanTheToaster)

- GameDB : fix Test Drive Unlimited CRC for patch (Mrlinkwii)

- 3rdparty/imgui: Update to v1.91.0 (JordanTheToaster)

- Core: Replace 'Mac' with 'system' in page size error message (TheLastRar)

- Build: Set Page/Cache line sizes on Windows ARM (TheLastRar)

- gitignore: Fix ignore of bin- arm64 (TheLastRar)

- Build: Copy resources when building for ARM64 with MSBuild (TheLastRar)

- GameDB: Various fixes (JordanTheToaster)

- iR5900: fix heap- buffer- overflow in recompileNextInstruction (oltolm)

- Qt: Update Texture Filtering Description (seta- san)

- GS: Match data types in shaders to be the same when doing bitwise operations. (lightningterror)

- GSTextureCache: Extend Bilinear Upscale to dirty depth (JordanTheToaster)

- GameDB: ATV Offroad Fury 2 Fixes (JordanTheToaster)

- GameDB: add missing serial (Mrlinkwii)

- Qt: Update Base Translation (PCSX2 Bot)

- CMake: Added PACKAGE_MODE option (weirdbeardgame)

- Qt: Update Trilinear Filtering Description (seta- san)

- USB: Set actual_length value for Get HID descriptor (Florin9doi)

- PAD: Update to latest controller database. (PCSX2 Bot)

- Config: Use directory containing bundle as AppRoot on macOS. (squidbus)

- Qt: Update Base Translation (PCSX2 Bot)

- GS/HW: Rename blend second pass to blend multi pass. (lightningterror)

- GS/DX11: Fix feedback write 1 null pointer crash. (lightningterror)

- Qt: Update Base Translation (PCSX2 Bot)

- 3rdparty/imgui: General cleanup (JordanTheToaster)

- 3rdparty/imgui: Disable the nav menu (JordanTheToaster)

- USB: Fix Konami Capture Eye assert (Florin9doi)

- USB: Store unique disk images for MSD and PictureParadise (Florin9doi)

- FullscreenUI: Fix popup close resetting window scroll (KamFretoZ)

- ImGuiFullscreen: Fix choice popup selected drawing over border (KamFretoZ)

- ImGuiFullscreen: Display checkmark on right of choice dialog (KamFretoZ)

- Qt: Slightly increase game list title size (KamFretoZ)

- Qt: Fix a couple of theme switching glitches (KamFretoZ)

- Misc: Minor cleanup. (#11717) (Jordan)

- Qt: Update Base Translation (PCSX2 Bot)

- USB: Merge Singstar and Logitech mics in a single device with 2 subtypes (Florin9doi)

- USB: Audio support for EyeToy (Florin9doi)

- USB: Konami ON- SAY microphone emulation (Florin9doi)

- USB: Rename singstar to usb_mic (Florin9doi)

- Qt: Update Base Translation (PCSX2 Bot)

- DiscordRPC: Add game icon support. (KamFretoZ)

- Config: Allow specifying portable directory relative path in portable.txt (squidbus)

- GameDB: Correct two Phoenix Games title names (xperia64)

- GS/HW: Implement PABE(Per pixel alpha blending) on accumulation blend and add optimizations. (lightningterror)

- GameDB: Add multiple fixes (Farran666)

- Vk: Don't try to transition present source during present (TellowKrinkle)

- Image: Fix crash loading corrupted/invalid JPEG files (KamFretoZ)

- Qt: Work around theme switching bug (KamFretoZ)

- GSTextureVK: Fix download inside render pass (KamFretoZ)

- FileSystem: Correctly use lstat() on Linux (KamFretoZ)

- ImGuiFullscreen: Fix incorrect notification width (KamFretoZ)

- ImGuiManager: Fix stutter when multiple OSD messages lapse (KamFretoZ)

- Qt: Ensure fullscreen UI is stopped on exiting (KamFretoZ)

- Qt: Fix incorrect sort indicator on loading (KamFretoZ)

- Qt: Center type icon in game list (KamFretoZ)

- Qt: Fix a couple of instances of inconsistent sorting (KamFretoZ)

- USB: Fix CaptureEye corruption on dark images (Florin9doi)

- Qt: Set focus to Game Library for improved keyboard navigation (#11719) (deanff)

- PAD: Update to latest controller database. (PCSX2 Bot)

- Big Picture: Remove ability to make per- game controls (RedPanda4552)

- GS/HW: Further expand blend multipass. (lightningterror)

- Debugger: Remove the Avast demangler (chaoticgd)

- 3rdparty: Add CCC v2.1 (chaoticgd)

- Debugger: Replace SymbolMap class with new SymbolGuardian class (chaoticgd)

- Debugger: Add GNU demangler (chaoticgd)

- Debugger: Add symbol tree widgets for functions and variables (chaoticgd)

- GS/HW: Add afix to alphas log. (lightningterror)

- DebugTools: Fix iterator invalidation bug in IopBios.cpp (chaoticgd)

- Qt: Update Base Translation (PCSX2 Bot)

- Misc: Minor text and settings changes (#11751) (Jordan)

- DebugTools: Fix some compiler warnings (chaoticgd)

- UI: Enable "System" and toolbar savestate options in OSDSYS (Ty Lamontagne)

- USB: Add support for Type 2 DenshaCon (Joe Stringer)

- USB: Add support for Shinkansen DenshaCon (Joe Stringer)

- USB: Add support for Ryojouhen DenshaCon (Joe Stringer)

- Settings: Add DenshaCon bindings UI (Joe Stringer)

- USB: Add passthrough support to DenshaCon (Joe Stringer)

- Qt: Update Base Translation (PCSX2 Bot)

- Debugger: Bring back the expression parser (chaoticgd)

- FileSystem: Fix handling of symlinks (KamFretoZ)

- Qt: Update Base Translation (PCSX2 Bot)

- Deps: Update to SDL 2.30.7 (JordanTheToaster)

- Translation: Remove excess double quote (#11777) (KamFretoZ)

- Qt: Update Base Translation (PCSX2 Bot)

- FSUI: Move Texture Preloading to Advanced (KamFretoZ)

- PAD: Update to latest controller database. (PCSX2 Bot)

- Flipped the order of "SaveStateAndSelectNextSlot" to "SelectNextSlotAndSaveState" (smasimar@gmail.com)

- Added "SaveStateAndSelectNextSlot" hotkey for alternative save slot cycling functionality. (smasimar@gmail.com)

- Config: Prevent pad settings lingering in game properties blocking profiles (RedPanda4552)

- Bump peter- evans/create- pull- request from 6 to 7 in the ci- deps group (dependabot[bot])

- Qt: Update Base Translation (PCSX2 Bot)

- CMake: Install translations in PACKAGE MODE (Nenderus)

- Config: Set `{ntsc,pal}FrameRate` bounds to 10- 300 Hz (Martino Fontana)

- Achievements: Reset client state on system reset (Ty Lamontagne)

- ExpressionParser: Add missing include in header (Ziemas)

- 3rdparty/ffmpeg: Bump headers to version 7.0.2 (JordanTheToaster)

- UI: Update mipmapping help description (OctopusButtons)

- DiscordRPC: Further improve icon url call (KamFretoZ)

- Qt: Make Settings List Word Wrapped (KamFretoZ)

- Common: Fix Recursive CreateDirectoryPath() on Windows (TheLastRar)

- GameDB: Add Skip MPEG Hack to Never7 (Farran666)

- Qt: Update Base Translation (PCSX2 Bot)

- GS/HW: Reduce sw/hdr colclip in more cases. (lightningterror)

- OSD: Add GPU Info (#11808) (KamFretoZ)

- OSD: Rename various fields (JordanTheToaster)

- Debugger: Make check box widgets in the symbol tree more responsive (chaoticgd)

- Debugger: Prevent flicker when resetting symbol tree node children (chaoticgd)

- GameDB: Various fixes (JordanTheToaster)

- GS/HW: Fix/cleanup pabe optimization condition. (lightningterror)

- gh: update the feature request template labels (Ty)

- PAD: Update to latest controller database. (PCSX2 Bot)

- OSD: Improve main window stat spacing (JordanTheToaster)

- GameDB: Pro Race Driver fixes (Pyra Drake)

- Qt: Update Base Translation (PCSX2 Bot)

- microvu: fix ASAN container- overflow in mVUsetupRange (oltolm)

- microVU: fix block clearing regression (Ty Lamontagne)

- FullscreenUI: Remove unused function. (lightningterror)

- Qt: Update Base Translation (PCSX2 Bot)

- DebugInterface: Try to show the kernel memory mappings, again (Ty Lamontagne)

- DebugInterface: Fix formatting (Ty Lamontagne)

- GS/HW: Merge blend ad a mask separate conditions in to one. (lightningterror)

- GS: Update lottes crt shader. (Stuart Kenny)

- Qt: Fix keyboard SHIFT for non- alpha characters (Joe Wagner)

- CDVD: Added cdvdTrack, cdvdTrackIndex (weirdbeardgame)

- CDVD: 0 index into tracks array (weirdbeardgame)

- Qt: Add a permission error dialog when converting memorycards in a R/O directory (Matthew)

- PAD: Update to latest controller database. (PCSX2 Bot)

- Qt: Update Base Translation (PCSX2 Bot)

- GS/HW: Make sure it's not a channel shuffle when the alpha of a target is used as source. (lightningterror)

- GS: Add a 10:7 pixel ration option (crashGG)

- Qt: Update Base Translation (PCSX2 Bot)

- translations: Syncing Crowdin translations (#11849) (Tyler Wilding)

- Patches: Implement dynamic patching support in pnaches (Ty Lamontagne)

- Qt: Update Base Translation (PCSX2 Bot)

- DebugTools: Scan for functions from the ELF instead of from memory (chaoticgd)

- Deps: Update to libzip 1.11.1 (JordanTheToaster)

- iop/hostfs: don't replace back slashes with forward slashes on Windows (Ty Lamontagne)

- Debugger: Use safe VTLB functions for memory reading and writing (Ty Lamontagne)

- SaveState: Add configurable compression type and level (KamFretoZ)

- Qt: Fix VPS Counter (KamFretoZ)

- Tools: Add shebang to generate fs translation script (KamFretoZ)

- Qt: Update Glyph Ranges (KamFretoZ)

- Savestate: Make selector dismissible by opening pause menu (KamFretoZ)

- Qt: Update Base Translation (PCSX2 Bot)

- 3rdparty: Update Vulkan- Headers to v1.3.296 (JordanTheToaster)

- Deps: Update to SDL 2.30.8 (JordanTheToaster)

- GS/TC: Clamp TW/TH to 11 in source flush. (lightningterror)

- OSD/Savestate: Add close menu hint to the selector (KamFretoZ)

- Qt: Move savestate related options to its new home (KamFretoZ)

- GameDB: Add hwfixes to Armored Core 3 and Sandlot titles. (#11873) (wxvu)

- Qt: Update Base Translation (PCSX2 Bot)

- CI: Add other translations related scripts script to the daily workflow (KamFretoZ)

- HostFS: Retain File Handles in Save States (pips3)

- Debugger: Destroy and re- create the debugger on theme change (Ty Lamontagne)

- PAD: Update to latest controller database. (PCSX2 Bot)

- Debugger: Fix crash in symbol tree menu code (chaoticgd)

- QT: Clear m_status_verbose_widget text on VM stop (TheLastRar)

- Deps: Update to Qt 6.8.0 on Windows and Linux (JordanTheToaster)

- Qt: Update Base Translation (PCSX2 Bot)

- IOP HLE: Only track handles to valid files. (Ty Lamontagne)

- OSD: Update OSD Text on SW mode so no overlap keyword appears (#11881) (Chromaryu)

- DEV9: Rework tx_process based on HW tests (TheLastRar)

- Translations: hotfix a translation mistake causing fmt to crash (Ty Lamontagne)

- Qt: Call 'map_text_to_keycode()' only when Shift modifier is being used (Bobby Smith)

- DEV9: Replace incorrect SPD_R_20 behaviour (TheLastRar)

- DEV9: Allow 8bit reads/writes to all SPEED regs (TheLastRar)

- Qt: Update Base Translation (PCSX2 Bot)

- GameDB: Various fixes (JordanTheToaster)

- GS: Default to OpenGL on intel GPUs that support it. (lightningterror)

- USB: Work around FFB dropouts with modern wheels (badfontkeming)

- OSD: Clarify Min/Avg/Max label to Frametime counter (KamFretoZ)

- GSDevice11: Don't try to get the adapter name twice (KamFretoZ)

- IOP/EE: Add SBUS interrupts (Ziemas)

- PAD: Update to latest controller database. (PCSX2 Bot)

- DEV9: Support 8bit reads/writes for most ATA regs (TheLastRar)

- DEV9: Rewrite suppression of diagnostics IRQ during reset (TheLastRar)

- DEV9: Implement ATA pending interrupts (TheLastRar)

- DEV9: Disable interrupts on reset (TheLastRar)

- DEV9: Allow writes to ATA_R_CONTROL while busy (TheLastRar)

- Qt: Update Base Translation (PCSX2 Bot)

- DEV9: Move call to network backend reset (TheLastRar)

- DEV9: Move adapter detection hack (TheLastRar)

- DEV9: Use ReceivedPayload more in TCP_Session (TheLastRar)

- IOP: Seperate completing DMA8 to a seperate function (TheLastRar)

- DEV9: Don't fake the FIFO (TheLastRar)

- DEV9: Correct implementation of SPD_R_DBUF_STAT reset (TheLastRar)

- DEV9: Correct SPD_XFR_DMAEN define (TheLastRar)

- DEV9: Add note regarding IF_CTRL bit 3 (TheLastRar)

- Debugger: Split out SymbolImporter into its own class (chaoticgd)

- Debugger: Add settings to control the analysis passes (chaoticgd)

- Debugger: Cache hash match results on symbol tree nodes (chaoticgd)

- Debugger: Hash functions scanned in by the MIPS analyst (chaoticgd)

- Debugger: Be smarter about deciding when functions should be hashed (chaoticgd)

- Qt: Update Base Translation (PCSX2 Bot)

- Misc: wire up and refactor trace logging (Ty Lamontagne)

- DEV9: Add ATA commands used by PS2 Linux (#11925) (TheLastRar)

- Qt: Update Base Translation (#11932) (github- actions[bot])

- EE: vtlb handler for writes to IOP mem (Ziemas)

- PAD: Update to latest controller database. (PCSX2 Bot)

- TraceLogging: Fix SIF trace logging (Ty Lamontagne)

- Qt: Replace QTreeWidget with QTreeView for cheat list (Rares- Alexandru Fodor)

- Qt: Add search bar for cheats (Rares- Alexandru Fodor)

- DEV9: Set/Clear SEEK bit in all relevent commands (#11931) (TheLastRar)

- USB: Fix FFB quality and dropouts for most wheels, make workaround optional (badfontkeming)

- VMManager: Add renderer selection warning (JordanTheToaster)

- Debugger: Avoid resetting symbol trees while single stepping (chaoticgd)

- Qt: Fix symbol sources list in per- game settings dialog (chaoticgd)

- GS: Check feature level 12 as a requirement when selecting auto renderer on intel. (lightningterror)

- GS/D3D12: Disable DX12 if feature level is not detected. (lightningterror)

- GS/Qt: Adjust how we handle Default adapter. (lightningterror)

- GS/OGL: Only paste all available extensions in dev/debug build. (lightningterror)

- Qt: Update Base Translation (PCSX2 Bot)

- Qt: Hackfix settings icon stretching on Windows themes (TheLastRar)

- FSUI: Fix and Tweak BPM Buttons and Legends (KamFretoZ)

- Qt: Properly Grey Out Checkboxes When Perf OSD is Disabled (KamFretoZ)

- OSD: Fix Input Overlay Clipping (KamFretoZ)

- Qt: Update Base Translation (PCSX2 Bot)

- CI: Fix Translation Workflow Scripts Order of Operation (KamFretoZ)

- Qt: Update Base Translation (PCSX2 Bot)

- PAD: Update to latest controller database. (PCSX2 Bot)

- PAD: Fix negon and jogcon BPM crash (Ty Lamontagne)

- Dis5900asm: Fix an out of bounds access on invalid pmfhl formats (Ty Lamontagne)

- Patches: Fix a regression that broke gamedb dynpatches (Ty Lamontagne)

- translations: Syncing Crowdin translations (#11970) (Tyler Wilding)

- CI: Default to flatpak beta branch (Ty Lamontagne)



--2.0--

It has been over four years since the last stable PCSX2 revision released. A lot of things can happen in four years, but we could not have predicted just how much progress would be made in that time. PCSX2 has received over 6000 changes, passed 100 million downloads, and celebrated its 20th aniversary! There are lots of design changes, technical discoveries, and more to discuss. Let's jump right in and get started with the highlights from four years of development. Check out their previous Release 2.0 Report for insight on all the massive alterations..!



--1.16--

GSdx

  • GSdx-HW: Improve search/invalidate texture in render target by correctly matching vertex offsetted draws with buffer offsetted reads in the texture cache.

  • GSdx-HW: Implemented Software Sprite Renderer feature which allows to CPU emulate (SSE accelerated) certain sprite draws directly from the HW renderer.

  • GSdx-HW: Added a dedicated fix for Big Mutha Truckers which allows to render the shadows properly. This also allowed us to reduce the crc hack level so there are less effects skipped.

  • GSdx-HW: Sprite Hack has been completely removed as it is no longer needed and is replaced by far better alternatives.

  • GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects.

  • GSdx-D3D: Blend no Barrier support has been ported from OpenGL to Direct3D 10/11.

  • GSdx-GUI: Hardware hacks GUI has been updated for better usability.


SPU2-X

  • Fixed the noise generator outputting 4.8 kHz tone instead of white noise.


CDVD

  • PCSX2 now ignores non-existent disc sector reads.


Core 

  • PCSX2: Prevent the UI from hanging/locking up when a game boots.

  • PCSX2-tas: TAS Recording functionality has been disabled for 1.6 release as there are some issues to work out (such as hanging/locking up the emulator).

  • PCSX2: DI execution is delayed by one instruction.

  • PCSX2: Reverted back to older VRender/VBlank timings.

  • PCSX2: Partially fixed IPU pack command.

  • PCSX2: Fixed the emulator hanging when pressing F4 too fast when toggling the Frame Limiter in some occasions.

  • PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software in some occasions.

  • PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast.

  • PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU.

  • PCSX2: Improved pointer patch command handling.


PCSX2 GUI changelog

  • PCSX2: DPI scaling has been improved.

  • PCSX2: Translations have been updated for the release of 1.6.


Miscellaneous changelog

  • GameDB: True Crime: Streets of L.A. (patched).

  • GameDB: The database has been once again updated with the inclusion of many games with required gamefixes, as well as removal of gamefixes which are no longer needed.


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