0.3a r851 / 21-02-2021
SuperModel emulates Sega's Model 3 arcade platform which uses OpenGL and SDL library. It's still considered to be in "alpha" stage of development, meaning it lacks many planned features and does not yet have a user-friendly graphical interface, game compatibility remains low, and all CPUs are emulated using straightforward interpretation rather than fast just-in-time translation.
Most Recent Changes
Just a few compile warnings
Fix project file
Build bot script.
Introduce new config keywords.
In xinput mode, lets the choice to have left and right gamepad motors vibrate together.
XInputStereoVibration = 1 (both motors) [default]
XInputStereoVibration = 0 (separate motors)
In sdl input mode, new control option to set minimum strength above which a Model 3 constant force command will be simulated on an sdl gamepad device.
SDLConstForceThreshold = 30 [default]
note : the vibration strength can be mod with SDLConstForceMax = [val]
The controls of bass/getbass games were no longer good, following recent rom set name changes in Games.xml.
Corrected game set names & game titles (Brian Troha)
Added rumble skipad in Ski Champ game.
Service menu activated in swtrilgyp.
Add -O3 optimization option for OSX and Linux.
UI Update Details (06-01-2021)
following recent rom set name changes in Games.xml
Added – list view of all the supported games
Added – preview of each game (snaps).
Added – button of the roms directories.
Added – check Load button (Load Rom)
Added – all video options
Added – all sound options
Added – all control options (for the time being it uses the supermodel configurator (accurate and will never fail)
Added – system link options (preliminary) will only work with the only version created by Spindizzi