These days, we’re used to games evolving over time; developers add content, patch out bugs and generally tinker with their creations for months (if not years) after their publication, subtly re-shaping them into a form which often differs quite wildly from the initial release. Even though this practice wasn’t anywhere near as common back in the days before digital downloads and updates, publishers still changed games post-launch, as a recent example unearthed by Twitter user foone proves.
The example given not only shows how games on physical carts could be altered during production cycles, but also highlights how hard it is to accurate emulate vintage games on modern hardware. The game in question is Pilotwings, an early release for the SNES which is famous for its use of Mode 7 rotational effects.
As foone points out, Pilotwings contains a demo sequence which shows the famous red biplane either landing safely or crashing. If you dig out your copy from the cupboard now and load it up, which of these two scenarios occurs is all down to when the cartridge was actually manufactured; what makes this whole situation rather strange is that the ROM information on every single Pilotwings cartridge is identical. So why does the plane land on some copies, and crash on others?
If the plane lands successfully, then you’ve most likely got an early release of the game. While the ROM chip is the same across all versions, Nintendo added added an extra chip to help with calculations, even in quite early games like Pilotwings. This was an extension of the ‘memory mapper’ chips it had used to good effect in the NES / Famicom era, but this time around the idea was these additional (and optional) microprocessors would give the SNES a much longer lifespan, because Nintendo knew that as time went on the chips would become faster and cheaper to produce (this tactic ultimately led to the famous Super FX family of chips).