Yup, yet another interview, but this time with something even more interesting: I managed to interview some of the devs of the reicast emulator developers (which also were responsible for NullDC); not only this allowed for experiences to be recounted about the emulator scene (and explanations about how things worked), but it also was quite an long one this time around, so be prepared for that 🙂
Reicast official logo
Both NullDC and reicast are emulators created to emulate the SEGA Dreamcast console, which was released in Japan on November 27, 1998; and later on September 9, 1999 in North America. Despite the Dreamcast having innovated with several features (like online play, the design, being more powerful than whatever else was avaliable), it was overshadowed by the existence of the Sony Playstation 2 when it was out, and it was discontinued in March 2001. However, despite its short life, the Dreamcast lived on the hearts of many, and this really showed with the communities that appeared around it. Of course, one way that people from the internet would be able to know and appreciate the Dreamcast and its games, was through an emulator.
The original nullDC logo, made by gb_away. It was used in all nullDC versions until 1.0.4
NullDC was first released to the public in 2007 by its two main developers skmp and ZNullptr (named drk||Raziel and ZeZu back then) that still work on reicast to this day, and another two guys from the original team, GiGaHeRz and PsyMan. NullDC received some few but significant updates until August 2011, where the last version of it was released. However, its legacy would last in reicast, developed by the same staff behind NullDC, starting around 2013, and having support for more platorms instead of just Windows (namely, Linux, Android, and MacOS). On the topic of the team themselves, they even had provided introductions of themselves on a GitHub thread; but beyond that, there is much more story behind NullDC, as like with every person, there’s always a story behind each one, as well as their projects and the scene.
In this occasion, skmp (and ZNullptr) provided an interesting insight about many things that went on during the NullDC and reicast development processes, as well as some comments about the emulation scene (they liked to joke around as well). Had to get on quite late in order to complete the whole thing, but I’d say it was worth it, and I’m sure it will also be enjoyable for many others (including you). Without any further ado, please enjoy this interview 😀
This interview was conducted on April 17, 2020. The entire interview was made through an Discord server, and most of it is presented as it happened.