2.63.1 / 18-01-2020

dgVoodoo 2

competition

dgVoodoo 2 is a wrapper for old graphics API's on Windows Vista+. It's applied via Direct3D11 with different device types as wrapping output:

  • Hardware rendering at GPU feature level 10.1 (recommended)

  • Hardware rendering at GPU feature level 10.0 (there are some restrictions)

  • Software rendering through Microsoft WARP renderer


The API's it currently can wrap are:

  • Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm

  • DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7)

  • Direct3D 8.1

...

Most Recent Changes!

– Fixing DDraw texture parameter validation regression bug (Eurofighter Typhoon, Radeon’s Ark, Zanzarah)
– Fixing D3D device enumeration that was incompatible with MS D3D (Tomb Raider 4/5)
– Minor improvement of D3D debug layer feedback
– Improving internals of D3D resolution scaling (Omikron – The Nomad Sould pathed version, but affects other games too)
– Fixing a minor D3D DXBC generator bug (Halo CE)
– Fixing an annoying (regression) thing: desktop video mode can change for a short time when switching between fullscreen/windowed mode
New algorithm/resampling filters for image output: