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0.9.13 / 24-05-2022

DeSmuME

Accuracy

Performance

Features

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DeSmuME is an open-source Nintendo DS emulator and is among the most accurate. It sports tools designed for hackers, speedrunners, youtubers, and casual gamers (use Dev-builds). Homebrew programs are supported and can even be debugged through GDB. It can be run from the command line directly or as a graphical program and it even allows for increasing internal resolution. It is also available as a libretro core for RetroArch.


DeSmuME X432r is a modified version that has filters, OpenGL video setting, 3D emulation, rotate screen, up scale resultions and much more but requires a higher end PC and hasnt't been updated since 2015.

--

Windows: Vista SP2+

Linux: 2.6+


CPU: 3.0 GHz+

RAM: 2GB+

Most Recent Changes

--0.9.13--

  • We have added support for high-resolution 3D rendering. Try the new "GPU Scaling Factor" feature to
    increase the 3D resolution beyond the native resolution of 256x192 pixels. 

  • Also, the Cocoa frontend sees continued
    radical enhancements and while the Windows frontend sees some new incremental enhancements.


--0.9.9a--

It's a maintenance and hacks release of a very old branch. 

  • Add the ability to embed microphone sample files into movies. 

  • Movie format has changed, although the emulation core is the same, so movie sync is not affected. 

  • To embed a sample into the movie, go to Config - Microphone Settings, check Use Microphone Sample, select a wav file, and then start recording a new movie.

  • To embed a series of samples, use the same base name for all of them, and to each of them add incrementing index starting with 0 and separated with an underscore, up to 255 sample files total. Example: sample_0.wav ... sample_254.wav. Alternatively, just name the files after digital indexes. Example: 0.wav ... 254.wav. Then select the 0th file in the series in the Microphone Settings, and all the other files will be loaded automatically.

  • To select the needed sample, use the hotkeys for Mic Next Sample and Mic Prev Sample.
    Index of the currently selected sample is recorded at the corresponding movie frames.



0.9.8 -> 0.9.9 (r4228-r4623)

Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new jit cpu core which yields some impressive speedups!


General/Core:


!!!: add optional arm cpu jit (functioning on x86 and x64 hosts only)

bug: we're not going to list 70% of the emulation fixes, as is traditional.

bug: savestate reliability fixes related to halt states, gxstat, firmware

bug: lua: fix readbyterange, gdscreenshot functions

bug: commandline slot-1 handling straightened out

enh: fixes and additions to resize filter options

Graphics:


enh: opengl 3d driver compatibility improvements

bug: fix giant regression from 0.9.7 that left garbage from previous frames on the screen in some games

bug: 3d: fix some single poly pixels

bug: 3d: fix some polygon and texture coloring bugs on big-endian systems

Windows:


bug: fix some full screen stretching bugs

enh: add xaudio2 output driver

enh: add opengl display method (as opposed to directdraw), with controllable bilinear filter

enh: upgrade archive handling system, lzma2 supported

enh: reorganize main menu quite a bit

enh: add rotation hotkeys, and hotkey to control mouse cursor visibility

enh: memory viewer improvements and fixes

enh: improve interface for rom eject to prevent accidents and improve usefulness (hide in slot-1 config screen)


Cocoa:


bug: fix missing display when running on OS X v10.8 Mountain Lion

bug: fix possible sound crash when using Dual SPU Synch/Asynch

bug: fix File menu items being disabled after the file migration sheet is used

bug: fix window resizing issues

bug: fix text rendering in About box

enh: show the icon and name of the loaded ROM

enh: add Support Request and Bug Report forms to the Help menu

enh: add more detailed info to the About box

enh: add OpenGL as a 3D rendering option

enh: add support for MSAA when using OpenGL as the 3D rendering engine

enh: add V-Sync option

enh: add Display Orientation, Display Order, and Display Separation options for Combo Display mode

enh: add HQ4xS filter

enh: completely revamp the user interface for Input Preferences

enh: many emulator commands may now be mapped

enh: add ability to map an input to user-defined touch screen coordinates

enh: add support for saving and applying input profiles

enh: add support for using an audio file for the microphone input

enh: add sine wave tone generator for microphone input

enh: add support for multiple display windows (File > New Display Window)

enh: add support for SLOT-1 devices (Emulation > Show SLOT-1 Manager)

enh: overall performance and stability improvements

enh: miscellaneous user interface improvements

Show Previous Changes

0.9.7 -> 0.9.8 (r3812-r4228)

Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.


General/Core:


bug: fix more IPC FIFO errors

bug: import more save files correctly

bug: don't autopatch already-patched roms

bug: fix bugs in piano and guitar grip

bug: fix ARM7's VRAMSTAT register

bug: fix memory leaks on compact flash emulation

bug: fix reading of rom from low header area

bug: spu: fix some poppy interpolation audio quality issues

bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches

bug: fix opcode MRC and fake bios CRC16

enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes

enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this

enh: support nocash-style prints from arm

enh: add lua apis for accessing vram

enh: platforms other than windows receive threading optimizations

enh: provide diagnostics when system powers off (useful for homebrewers returning from main())

enh: clarify handling of different console types within the family (ds,dslite,debug)

enh: vfat support for slot-1 devices

enh: emulate temperature register

enh: add paddle emulation

Graphics:


bug: fix occasional crash from uninitialized blending table

bug: fix some 2d alpha blending cases resulting in white screens

bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram

bug: fix rotoscaled sprites wrapping around screen

bug: dont fix rotscaled bitmap sprites with alpha==0

bug: opengl: fix degradation of toon rendering during loadstate

bug: opengl: alpha blending fixes

bug: many refinements to opengl renderer

bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)

bug: rasterizer: fix some rare alpha blending cases

bug: fix bug in environment mapping introduced after 0.9.6

bug: fix totally glitched out 3d graphics with several improvements involving matrix stack

bug: fix memory overflows in epx filter

bug: prevent backdrop from blending with ???

enh: opengl: better depth buffering emulation

enh: better support for line segment "polys" by detection and special rendering logic

enh: opengl: support quad primitives directly

enh: add hq4x filter


Windows:


bug: fix a long-standing loadstate crash

bug: fix lag frame accounting

bug: fix glitches in cheat entry menu

bug: stop compact flash emulation from accidentally scanning c:\ sometimes

enh: add support for game database for improved save type detection

enh: hotkey for limit framerate toggle

enh: remove stop and reset toolbar buttons which were accidentally getting used

enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.

enh: add support for cheats databases

enh: improvements to ram search tool

enh: preliminary support for varying stylus pressure

enh: add [Display] Show Console=1 to ini file

enh: more graceful cheat parsing and add some hotkeys

enh: add 5x window size

enh: add big endian and 20.12 toggle to memview and ramwatch

enh: improve FPS throttle feedback and granularity

enh: add lua menu API

enh: hud font switching

enh: add optional file association for .nds to path config dialog

Cocoa:


enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

Linux:


bug: gtk: glitches in rom and recent rom loading

bug: glade: normalize savestate slot to hotkey mapping

enh: support soundtouch for use by metaspu

enh: gtk: add SPU mode selection (Tobias Jakobi)

enh: cli: better fps limiting (Thomas Jones)


Wx:


 bug: some small fixes here and there (Jan Bücken)

 enh: lot of code cleanup (Jan Bücken) 



0.9.6 -> 0.9.7 (r3493-r3812)

General/Core:


bug: fix a ton of old, broken cpu opcodes and CP15 logic

bug: return Z1 and Z2 from TSC (fixes some touch logic)

bug: gba slot save type detection improved

bug: handle unusual rom headers more correctly

bug: dont confuse motion pack commands with save memory commands

bug: make cheat system a little less flaky and add AR 1.54 support

bug: fix nondeterministic backup memory behaviour while rerecording

bug: correct emulation of register accesses of wrong size and during powerdown

bug: rewrite --cflash-path emulation

bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics

bug: rewrite RTC calendar handling; now supports years > 2038

enh: auto-DLDI patching for homebrew

enh: --gbaslot-rom=self mounts self.nds in slot2

enh: more realistic exception handling

enh: piano controller emulation

enh: modular slot-1 system for exact emulation of homebrew cards


Graphics:


bug: edge marking colors were wrong

bug: handle some "invalid" vram configurations correctly

bug: convert half of geometry engine to fixed point

bug: fix sprite blend+fadein/fadeout

bug: improve rasterizer shadows

bug: fix main memory display DMA

bug: fix some raster fx timing bugs

enh: add a hack for improving some non-stencil shadows


Windows:


bug: misc fixes and improvements to gpu viewer tools

bug: sub screen layer display toggling fixed

bug: fixes and improvements to ram watch, ram search, cheats list

bug: fix start-paused commandline

bug: fix memory leaks when sound disabled

bug: improve load average calculators and add arm7 load average

enh: background input support

enh: add vsync option

enh: support more knobs on joysticks

enh: import cheats from R4 database

enh: add xinput rumble for 360 pads

Linux:


bug: crash less in recent roms list

enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox)

enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox)



0.9.5 -> 0.9.6 (r3075-r3493)

Users of gtk, cli and gtk-glade frontends please note that now we have a common directory in ~/.config/desmume for config file, saves and savestates. The old .desmume.ini will be moved automatically with the name config but you have to move your saves manually.


Some save files may be invalidated due to use of broken crc logic. Back up your DSV files before using this version of the emulator or else the game might wipe it.


General/Core:


bug: emulate keypad interrupt

bug: spu overhaul, add capture support

bug: fix dma address reloading

bug: fix rom close memory corruption

bug: fix div and sqrt busy flag bug

bug: fix vectest

bug: fix lid savestate desync

bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites

bug: fix huge rerecording movie file handle leak

bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs

bug: add 8MBit - 512MBit flash emulation

bug: fix firmware booted-from-card flag

bug: fix some failures to wake

bug: fix some rtc calendar logic

bug: op_bkpt emulation

bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device

bug: corrections to bootup stack configuration

bug: protect bios from being overwritten

bug: initialize save data to 0xFF instead of 0x00

bug: handle relocated irq vectors

bug: support patched firmwares

bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs

bug: fix some divide by zero cases

bug: don't print \n in ideas debug message

bug: don't let games read off end of cart and crash emulator

bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated

bug: fix many big endian bugs

bug: fix CPSR.I idle wakeup

bug: fix loadstate crashes, mostly when sound is enabled

enh: support devkitpro argv

enh: add gbaslot-rom commandline

enh: add no$gba debug message

enh: add rtc start to dsm header

Graphics:


bug: fix a mistakenly rendered OBJ window and 3d blend effects

bug: fixes to matrix stacks, fixing lots of garbled geometry

bug: fix fog density registers

bug: fix hblank dma to run also on scanline 262

bug: fix w/z depth flags for broken GUIs in dual screen 3d games

bug: fixes to poly sorting

bug: block 8bit vram writes

enh: improve accuracy of opengl shaders


Windows:


bug: fix 16bpp display

bug: more fixes to multi-gamepads

bug: cheat windows robustification

bug: fix that sticky pause state when resetting and loading roms

bug: dont crash when no sound device is available

bug: change F10 to be save slot 0

bug: fix --start-paused

enh: try not to screensave while using gamepad

enh: add EPX and EPX1.5X resize filters

enh: add a japanese translation which will soon be stale like the others

enh: add fancy ctrl+printscreen with emulator info on it

enh: add "lockdown" window mode to keep window safe from fast stylus action

enh: add alt+enter fullscreen command

enh: add card eject command

enh: add ddraw software mode forcer

enh: improve oam viewer

enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day

enh: add dump-all-memory tool

enh: add reload rom menu/hotkey


Linux/OSX:


bug: fix building for nosse2 systems

bug: fix --num-cores

bug: fix occasional touchscreen failures

bug: fix crash starting dsm record

enh: add --nojoy=1 to fix laptops with accelerometers

enh: add simple auto frameskip mode in the gtk frontend

enh: add gui for configuring joystick in the gtk frontend

enh: make the cli frontend read the ini config file too

enh: additional OpenAL microphone backend (ncalexan)

enh: common place for config and saves (Jan Steffens)

enh: libagg is now optional if you don't need the hud



0.9.4 -> 0.9.5 (r2437-r3075)

0.9.5 introduces an entirely rewritten main emulation loop This totally changes the timing, and totally breaks old savestates. The OSX build is now based on the GTK port which is more up-to-date.


Assorted Highlights:


 * synchronous SPU mode to fix streaming sounds

 * win32: lua engine, path configuration, 7z dearchiving support

 

General/Core:


bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings

bug: add more detailed timing emulation, removes much bogus lag

bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode

bug: fix cflash directory support for non-windows and sector-writing

bug: fix freeze in cart irq

bug: correctly emulate dma to/from tcm

bug: fix in thumb LSR carryflag

bug: fix thumb BX PC switch to arm state

bug: fix adpcm looping, remove adpcm caching (no longer necessary)

bug: fixes to swi 3,4,5,8,0x10

bug: fixes to exmemstat and ipc sync registers

bug: support new backup commands

bug: improve bootup bios/firmware emulation steps

enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak

enh: add more powerful antigrain-based drawing library and rewrite OSD system

enh: ideas-style debugging prints

enh: most optimizations now SSE instead of SSE2

enh: more improvements to frameskipping and frame advance/speed controls

Graphics:


bug: fix backdrop blending with garbage

bug: fix 256B granularity sprite addressing for sub gpu

bug: fix obj blending, bmp obj rendering, and some obj window cases

bug: fix 128-wide captures

bug: fix 16color BG line buffer overflow

bug: fix color overflow in capture blending

bug: fix disp fifo capture

bug: fix simultaneous vram display and capture via same bank

bug: fix 3d overflow acknowledge registers

bug: fix 32bit toon table writes

bug: change 3d cores to use 18bit color

bug: fix boxtest (addition overflow!), move clipper to main graphics engine

bug: fix failure in some cases of polygon clipping

bug: fix disp3dcnt emulations

bug: fixes to poly sorting

bug: fix ogl renderer wireframe support

bug: swrast: fix backface culling of nonconvex polys

bug: swrast: add clear image and scroll emulation

bug: swrast: add fog emulation

bug: swrast: fixes to shadow rendering

bug: swrast: preliminary edge marking, works decent

enh: swrast: multicore optimization for a few fps speedup

 

Windows:


bug: fix support for multiple gamepads and gamepad hotkeys

bug: fix mic noise code and load wav instead of raw; effective in more cases

bug: fix for several sticky and broken hotkeys, and f10 hotkeys

bug: fixes in ram search, add DTCM and ITCM searching, ...

bug: fix sound settings vol slider

bug: recover from missing window -32000 problem

bug: don't turn on mic unless mic input is enabled

enh: x64 build type now supported

enh: side-by-side and single screen view modes, many fixes to window resizing

enh: choose any gap size by dragging bottom window edge (must be enabled)

enh: choose a gap color

enh: import/export no$GBA savefiles directly

enh: multicore optimization for filters, rotation, OSD

enh: soundview can now mute channels

enh: new ioregview

enh: common commandline system, many arguments shared with linux

enh: improve map view tool to support more modes

enh: add "FORCE AS CURRENT" recovery tool for mis-sized savefiles

enh: add some kind of very small savestate rewinding buffer

enh: autoframeskip works better

enh: add Italian translation

enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)

                               (scanlines, nearest2x, bilinear)

                                 

Linux:


enh: alsa microphone support

enh: hud and osd notification for gtk and cli frontends

enh: add support for the SSE optimizations



0.9.2 -> 0.9.4 (r1844->r2352->r2437)

0.9.3 was skipped due to emu news sites sneaking it out of our staging area and releasing it prematurely while it still had bugs. I was going to curse them individually, but then I decided that they would just like the publicity.


Highlights:


* New save autodetection and save file format

* Full rerecording support


General/Core:


bug: fix many 64 bit and endian issues

bug: fix mic input, which was nearly useless before

bug: fix failures of large dmas

bug: fix in ipc sync which broke devkitpro touch

bug: screenshots now exclude hud and rotation

bug: rewritten vram mapping (fixes corrupted or missing BG)

enh: add universal commandline system (same commandline options on every port)

enh: cheats: added Action Replay code parser

enh: more reliable and useful frameskipping

enh: SPU: speedup: add adpcm caching

enh: SPU: speedup: interpolation is now optional

enh: print svn build number so we can identify people's svn builds from screenshots

Graphics:


bug: add polygon y-sorting (fixes 3d guis)

bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games

bug: display capture fixes

bug: fix a number of OBJ modes

bug: fixes to affine BG modes

bug: better emulate some translucent OBJ

bug: more correct handling of color effect windows and backdrop colors

bug: fix matrix stack overrun which crashed emulator

bug: swrast: add clear depth image emulation and other fixes to depth buffering

bug: swrast: fix some toon and highlight cases

bug: fix bug in matrix stack, fixes some broken models

enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games  


Windows:


bug: more robust cheats engine and dialog

enh: more solid avi and wav recording

enh: improved tools: memory viewer

enh: added tools: spu viewer, ram watch, ram search

enh: change build configuration system

enh: speedup: add gpu core disabling to hide useless screens

enh: add background pause feature (for when emulator loses focus)

enh: add missing autohold for L and R

enh: add chinese translation

Gtk frontend:


enh: switch all of menu/toolbar system to GtkAction + GtkUIManager

enh: remove the gtglext 3d code

enh: improve/speedup screen resize and final presentation logic in gtk frontend

enh: minimal rerecording hookups

Cli frontend:


enh: hooked the frameskip (szigor)

enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)

enh: hook the fake noise mic; use m to toggle



0.9.1 -> 0.9.2

General/Core:


bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus]

bug: add support for sleep mode and power registers [luigi__]

bug: important fixes to RTC so correct time is actually told [luigi__]

bug: fix card reads below 0x8000; fixes some game freezes [normatt]

bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz]

enh: add sram to GBA game addon emulation for importing savefiles [zeromus]

enh: many improvements and feature hookups in linux ports [matusz, luigi__]


Graphics:


bug: fix specular texture mapping mode [luigi__]

bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax]

bug: viewports finally correctly handled [zeromus]

enh: add software rasterizer. quirky, but on par with opengl [zeromus]


Windows:


bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus]

bug: fixes with recent roms and zipfile loading [zeromus]

bug: fix window position memory [zeromus]

enh: bios and firmware may now be used and booted [luigi__]

enh: many display, OSD, and input enhancements [luigi__]

enh: brand new hotkey and controls binding system [zeromus]

enh: configurable screen separation [luigi__]

enh: fast forward key [pa__]

enh: improvements to mic [luigi__]

enh: faster updates in debug tools, up to once per frame [pa__]

Mac OS X Port:


enh: added Italian translation thanks to Paolo Bernini [jeff]

enh: resurrection of GDB stub [sigmaris]



0.9 -> 0.9.1

General/Core:


enh: GBA slot emulation  [CrazyMax]

 - Rumble support (windows only)

 - GBA game

enh: Mic support (windows only?) [luigi__]

enh: Preliminary cheats system [CrazyMax]

enh: Savestates invalidated, as more variables have been added.

bug: Added PSG white noise [luigi__]

bug: fix arm/thumb ROR [zeromus]

bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]

bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]

bug: Much work on FIFOs, still not finished [CrazyMax]

bug: Many fixes to dma [zeromus, CrazyMax]

bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]

Graphics:


bug: Added sprite blending [luigi__]

bug: more correct mosaic effects, still imperfect [zeromus]

bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]

bug: fix crashes in some affine BG [zeromus]

bug: Implement some pos test function [luigi__]

bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]

bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]

bug: fix texture coordinate generation, including environment mapping [zeromus]

bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]

bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus] 

bug: [ 2488334 ].1 fixes to layer compositing [luigi__]

bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]

bug: Improvements to 3d h-scrolling [luigi__]

bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)

bug: Add optional fragment shading pipeline (more precision) [luigi__]

bug: Fix bug where some sprites got cut of on x=255 [zeromus]

bug: Implement GXSTAT register [CrazyMax]


Windows:


bug: resizing and rotating work in vista [luigi__]

enh: 0 frameskip now lets emulator run at excess speed [zeromus]

 

Mac OS X Port:


bug: left key setting no longer gets confused with the right key [jeff]

enh: more keys can be mapped



0.8 -> 0.9

There have been so many changes that this list can hardly be considered complete.

For this release, we have formatted the list into a high level overview of big changes and bad bugs relative to the previous release. Hopefully what you're interested in.

This list does not include items which are solely performance boosts, for let us just say that virtually every system has been speeded up.

 

* The savestate system is totally changed and incompatible with old savestates.

* The 3d system should be considered rewritten.


General/Core:


enh: Convert to c++

enh: Add functions for a lid open/close. Holding key (default "Backspace" in Windows port) while game is freeze/non freeze. [CrazyMax]

enh: Add secure area decryption from ndstool [zeromus]

enh: Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU).

     The savestate format is changed, but from now on it is in principle more resilient 

     (though it will continue to break as we tinker with the internals) [zeromus]

enh: Added SSE2 optimizations for matrices. Since we now make an SSE2 build, more optimizations can be made. [CrazyMax]

enh: Add a preliminary GUI hud system [CrazyMax,zeromus]

CPU/MMU:


bug: Many fixes in IPC and GE FIFOs. Fixes freezes in NSMB, dsracing, and others. [CrazyMax,luigi__,shash]

bug: Fix ARM instructions SBC and RSC (likewise SBC in thumb) [normatt]

bug: Fixed Thumb LDMIA (fixes ingame Dead'n'Furious) [shash]

bug: Fix repeating DMA (fixes NSMB parallax BG) [zeromus]

bug: Proper handling for unaligned CPU accesses [luigi__]

bug: Proper handling for undefined instruction exceptions [Salva Peiró]

bug: correctly return vram control register values (fixes homebrew 3d games) [zeromus]

enh: Remove 16MB of WRAM at 0x01****** from arm9. Mapped to unused instead. Nobody knows what this was. [zeromus]

enh: Changed instruction execution to 16 at a time blocks (tested and stable) [shash]

Hardware:


bug: Newer and better sqrt and div emulation; makes SM64DS playable [luigi__,shash,zeromus]

bug: Add preliminary RTC implementations [CrazyMax]

enh: Add cosine interpolation in the SPU (conditionally compiled) [zeromus,luigi__]

enh: Experimental: always one silent non-mixing SPU core at 44.1khz synched with emu, for more precision.

     The audible core runs with the host, causing music to slow down but not tear or pitch bend. [zeromus]

Graphics:


- Overhaul 3d:

 . Move entire GE to core emu.

 . Move OpenGL renderer to emu core for optional use by platforms, removing ogl_collector. Now every platform shares the same 3d code.

 . Reorganize 3d code to defer rendering to after 3d vblank. Eliminates tearing, and texturing artifacts. [zeromus]

 . Add optional fragment shading pipeline (more precision) [luigi__]

 . Move lighting model to software instead of using opengl's fixed function model [zeromus]

 . Render shadow volumes; toon shading and highlight table [zeromus, luigi__]

 . Added texture caching! big speed up. [CrazyMax]


bug: Many assorted tweaks and improvements to 3d and 2d precision [zeromus,CrazyMax,luigi__]

bug: Fixes to GE: command unpacking, projection and pos-vector mode matrix handling, mult and load commands [zeromus]

bug: Fix a bug in texture transformation mode 1 [zeromus]

bug: Fixed GPU rendering bugs in sprites and BG [CrazyMax]

bug: Fixes to texture conversion [CrazyMax,zeromus]

bug: Fixes in capture display (no blinking in many games with dual 3D) [CrazyMax]

bug: Fixes in master brightness (this fixes some games with black screens) [CrazyMax] 

bug: Fixes in screen, backdrop, and sprite blending [luigi__]

bug: Changed clear depths and how depth initial values are calculated (fixes SM64DS skybox, Castlevania) [shash,lugi__] 

bug: Add 3d layer h-scrolling [zeromus]

bug: Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]

bug: Rewrite VRAM mapping control and rendering (more accurate) [CrazyMax,luigi__]

bug: convert colors to opengl better to prevent alpha=31 polys from being ever so slightly transparent [zeromus]

enh: Add MMU->GPU signal for when vram mappings change to function as a texture cache invalidate signal [zeromus]

enh: Make matrix 4x4 multiply routines use W-coordinate; carry w coord through pipeline [zeromus]

 

Mac OS X port:


bug: Fixed: Filenames and paths with unicode characters now work. [Jeff]

bug: Fixed: Load state from file button works again. [Jeff]

enh: Save State panel now pauses emulation while the file selection box is open. [Jeff]

bug: Fixed: Frozen video output (and/or messed 3d emulation) after loading a state. [Jeff]

bug: Added option to load the most recent file upon launching the program. [Jeff]

enh: Added French translation (thanks to Pierre Rudloff). [Jeff]

enh: Added basic key mapping configuration to application preferences (thanks to Julio GorgŽ). [Jeff]

enh: Added keyboard shortcuts for Execute, Pause and Reset command (thanks to Julio GorgŽ). [Jeff]

enh: Default key mappings are no longer case sensitive. [Jeff]

enh: Added ability to limit speed. [Jeff]

enh: Fixed: Video output should work on software-only 3D renderers. [Jeff]


Windows port:


bug: Fix a race condition in NDS_3D_Reset and NDS_glInit [zeromus]

bug: Fix the buggy auto frameskip logic which made the emu slow to a crawl. Now it runs fast! [zeromus]

bug: Fix resizing, rotate & aspect ration of main window. [CrazyMax,_zeromus]

bug: Remove multithreading from user interface after finding several synchronization issues [zeromus]

enh: recent roms menu [luigi_]

enh: Changed graphics render core to DirectDraw (work faster) [CrazyMax]

enh: Add an arm9 cpu load average calculator similar to no$. but I dont think it works right. [zeromus]

enh: Rewrite all debug tools (autoupdate works now) [CrazyMax]

enh: Rewrite input core & replace config input dialog [CrazyMax]

enh: Add AVI output [zeromus]

enh: Add pause toggle and frame advance hotkeys [adelikat]

enh: Add frame counter display and hud messages framework [adelikat]

enh: Main window remembers position, size, and a few other emu preferences [adelikat]

enh: Removed directx sdk dependency for easier building. [zeromus]

enh: Savestate doesnt unpause emu if it is already paused [adelikat]



0.7.3 -> 0.8

Cocoa:

- Save State As function now works. [Jeff B]

- Recent Items menu now works. [Jeff B]

- Opening NDS files from Finder now works. [Jeff B]

- Added screenshot feature. [Jeff B]

- Added preferences. [Jeff B]

- Many more strings are translatable now. [Jeff B]

- Default screen color is black (better represents being "off" and easier on eyes at night). [Jeff B]

- Added sound. [Jeff B]

- Now is a universal binary. [Jeff B]

- Leopard resolution icon added. [Jeff B]

- Added a Japanese translation. [Jeff B]

- Added an optional status bar (resize handle no longer overlaps screen). [Jeff B]

- New ROM Info and About DeSmuME windows have been added. [Jeff B]

- Fixed several bugs in window resizing. [Jeff B]

- Added FAT image support for homebrew games (thanks to TypeError). [Jeff B]

- Key config can be changed on the command line. Save/load hotkeys changed (so expose doesn't override). [Jeff B]

- Key bindings may work better on non-US keyboards now (needs testing). [Jeff B]

general:

- Encapsulate GDB debug stub to avoid certain problems [shash]

- Fixed CPU LD*/ST* bugs [shash]

- Fixed New SMB mini-games freeze [shash]

- Fixed possible segfault in ROMReader on ia64 and amd64. [evilynux]

- Fixed a crash bug with 2D background corrupting memory [shash]

- Flag check optimization [carlo_bramini]

- Applied some endian fixes in GPU (thanks to Phazz) [Jeff B]

gtk-glade:

- Added DeSmuME version in about dialog. [evilynux]

- Updated website url in about dialog. [evilynux]

- Added Brazilian Portuguese translation by Dreampeppers99. [evilynux]

- Better desktop menu entry following FreeDesktop specifications. [evilynux]

gtk:

- Updated website url in about dialog. [evilynux]

- Better desktop menu entry following FreeDesktop specifications. [evilynux]

windows port:

- Added an "about" box [shash]

- DirectInput control interface with joystick support [CrazyMax]

- Matrix and Light viewer [Acid Burn]



0.7.2 -> 0.7.3

gtk-glade:

 - Full localization using intltool/gettext. [evilynux]

general:

 - Added a README.TRANSLATION documenting the localization process. [evilynux]

MacOS X:

 - Initial version of the Mac interface added. [Jeff B]



0.7.1 -> 0.7.2

spu:

 - big endian fixes. [cyberwarriorx]

gpu:

 - big endian fixes. [marcus_c]

gtk-glade:

 - opengl improvements. [masscat]

general:

 - Added support for setting NDS firmware language value. [masscat]

 - Function added for setting firmware language. [masscat]

 - Mac/msys compilation fixes. [cyberwarriorx]

 - Fix compilation when pkg-config macros are not available [evilynux]



0.7.0 -> 0.7.1

general:

 - Added GDB debugger stub [masscat]

 - Added new/different GBAMP CFlash image reader/writer [masscat]

gpu:

 - Major speedup to the 2D core [shash]

gtk-glade:

 - Added command line options. [masscat]

 - Added FPS limiter [masscat]

cli:

 - Added command line options. [masscat]

 - Added FPS limiter [masscat]

 - Added option to use OpenGl to render window (allows resizing). [masscat]

windows port:

 - Added command line options. [masscat]

 - Added multiple language support [cyberwarriorx]

 - Added Danish language translation [thomas-2007]



0.6.0 -> 0.7.0

general:

 - Added support for *.duc files [cyberwarriorx]

gpu:

 - Added support for sprite rotation/scaling [shash]

 - Added support for the 3D core (openGL and null plugins) [shash] 

windows port:

 - A bunch of fixes [Dmitry Krutskih]

 - Fixed a bug in sound that was causing it to still not work for some

   people [cyberwarriorx]

gtk:

 - Added 3D emulation

 - Added command line options.

 - Added option to use OpenGL to render window (allows resizing).

gtk-glade:

 - Added 3D emulation



0.5.0 -> 0.6.0

general:

 - Added zipped (based on zziplib) and gzipped (based on zlib) rom support.

arm:

 - Added relocation interrupt vector.

 - Added region access right checks.

 - Enabled LDC/STC instructions.

 - Fixed powersave (cp15) IRQ wait.

 - Fixed MOV instructions

gpu:

 - Added special color effects.

 - Added windowing feature.

 - Fixed transparent direct color backgrounds.

 - Fixed disabled sprites showing.

 - Fixed 8/32 bit access to gpu registers.

 - Fixed missing backgrounds

 - Support for master brightness

wifi:

 - Added RF chip interface.

 - Added BB chip interface.

windows port:

 - Fixed address calculation in disassembler.

 - Added Force Maintain Ratio option for window stretching

linux port (cli, gtk and gtk-glade):

 all:

  - Added joystick support.

  - Fixed X and Y buttons.

 gtk-glade:

  - Added joystick configuration.

  - Improved I/O registers viewer tool.

  - Added save and load states support.



0.3.3 -> 0.5.0

arm:

 - Fixed MSR with immediate value opcode.

 - Fixed LSR_0 thumb opcode (C flag is correctly set now).

 - Fixed LDR*/STR* opcodes.

 - Fixed unaligned memory access on THUMB Core.

 - Added relocating SWI routines.

bios:

 - Added decompression functions.

 - Added GetPitchTable function.

 - Added GetVolumeTable function.

 - Added GetCRC16 function.

 - Added experimental SoundBias function.

 - Added GetSineTable function.

cart:

 - Added CompactFlash/FAT emulation.

 - Added Get ROM chip ID Cartridge command.

gpu:

 - Added framebuffer emulation.

 - Fixed a bug in GPU (xfin could be greater than LG causing a segfault).

 - Added support for Display Mode 0(Display Off).

 - Added the basic framework for Display Mode 3(Display from Main RAM).

spu:

 - Added sound emulation.

 - Added sound core system.

 - Added WAV write core.

 - Added dummy core.

 - Added Direct Sound core.

linux port:

 - Added GTK+ GUI.

 - Added command line interface.

 - Added stylus and arm9 keypad support in CLI version.

 - Added FPS display.

 - Added basic frameskip.

windows port:

 - Fixed a bug when displaying a ROM's information.

 - Added key configuration.

 - Removed the debug key.

 - Added new experimental auto frameskip/frame limit code.

 - Added sound settings dialog.

 - Added a few menu options for accessing the website, forums, and for

   submitting bugs.

general:

 - Rewrote code in C.

 - Fixed warnings.

 - Used defines and typedef's to make things more portable and easier to

   read.

 - Added autotools stuff.

 - Changes to logging system.

 - Added screenshot function.

 - Translated most french to english.

 - Added savestate support.

 - Added firmware reading support(needs work).

 - Added Backup Memory support with autodetection.

 - Fixed some endianess issues.

 - Fixed things so Visual C++ can compile code.

 - Added bsd support.

 - Reworked ROM loading so you can load a different rom without any problems.

 - Finished NDS_Reset. Now the emulation can be reset even while running.

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