0.91.19 / 01-08-2021
Raine is mainly a M68000 and M68020 arcade game emulator focusing on Taito and Jaleco games hardware. It started as an experiment and is now capable of emulating some games which MAME can't emulate and more continue to be added quite frequently.
Most Recent Changes
A final raine version
Sorry guys, I'm out of motivation to finish the sdl2 port, I have committed my changes so far to git but it's not finished. But as it is, the sdl-1.2 version can still be built without problem, and with the problems reported about the bad blits because of the opengl gui, it's a good time to release something. So the changes are:
new Brazilian Portuguese locale
curl now gets the rom from the full internet archive for raine instead of trying to guess where it can find it. As I said it's quite slow, but as a remainder, when Antiriad was working on the f3 emulation, it took him a whole night to retrieve one of these roms, so it's very fast compared to this !
And reverted the opengl gui, meaning you get the fullscreen bugs back for the windows version, but it also fixes the emudx games + neo turf masters (you'll probably have to disable the speed hacks in neocd options for neo turf masters). For those who prefer the opengl gui and don't care about these fixes, just stay with 0.91.18 !
Hey, it would make a very nice final version for raine I think. Lots of locale, can even get its roms from the internet, nice way to finish it.
If ever I find some new motivation I might finish this sdl2 port one day, but nothing is less sure for now...
I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !).
Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console.
Sorry for all the bad binaries lately, it should be finished this time !
Timely fix for the previous version !
The cps2 music detection was crap in the previous version, here is the fixed version !
This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release !
Just for the sound associations
Everything is in the title, it's a binary only for those playing with sound associations to play with customized musics, look in the forum for details. This version fixes the sound commands for matrimelee and adds support for cps2 games... yeah all of them, even the cps1 games using qsound. It's still quite experimental for the cps2, but it seems functional enough for a release...
It's almost only fixes, but there are quite a few:
unlikely incompatibility between mslug2 & pbobblen, this fixes both this time.
there were some problems in neocd with speed hacks, they are now disabled for the kof games and kabukikl
still on neocd, there was a crash when reading an audio track merged with the main data track, this worked before, but anyway it's fixed.
old capcom savegames prior to some time in march 2020 couldn't be restored anymore, I added a callback to fix things on the fly, it might not work for all the games, I don't have savegames for all of them, but it should work for most of them.
the year is updated automatically now there was a strange "stack smash" on my laptop when opening the console, it happens only on this computer, which has exactly the same software setup as my main computer, so it's probably a gcc bug, but for now I disabled their stack protection to work around that, even if it's required only for 1 file related to the console, I disabled it everywhere.
the scripts can now handle more than 100 arguments, required for some cheats about the starting level !
fix pbobble2/2o/2x always on help line cheat
fix pbobble2 alternate world levels cheat
fix cheats comments containing ", and handle multi-line comments for cheats, the bottom line of the screen will "flash" if the comment is too long, just click on it to get the full comment. Example of such a cheat : the last one for strider.
and by the way finally update the default background color to be darker and less transparent, I did it here on my default settings a long time ago but I should have committed it, here it is, handy to be able to read these big comments for the cheats. (if you keep your settings while updating and want to try the default new color, just delete the bg_color line in rainex_sdl.cfg/raine32_sdl.cfg in the config directory).
one is about the speed of games like pang for the 64 bits version (they were too slow !), it's specific to the z80 emulation using the C version only.
and the other is quite original, a graphical glitch in some cps2 games like hyper street fighter 2 and some others which was unnoticed for more than 10 years ! You can see pictures along with the discussion there : https://github.com/zelurker/raine/issues/25#issuecomment-799135733
the main problem this time is in the 64 bits build, all the kabuki games were broken (pang, super pang, block, pengo, and quite a few cps1 games).
Also fixes chasehq and continental circus graphics. chasehq and night striker gain a region switch too.
And a last fix (hopefully !) for the sound associations with kof99, a song which never stopped during the intro.
Cabal (cabalbl) is finally fixed, graphics and sound. The kind of game which seems easy to emulate and which is tricky. This one is quite different in raine, we don't have at all the same way to handle the samples (but thanks for finding the crazy bitswap for the sound command !).
neogeo/neocd saves didn't contain the 68000 bank, it's fixed (problem hard to locate though !).
a last fix for the sound associations, the one included in the test build earlier.
sound associations fixes for kof98/99/garou and aof3, see mer-curious post
big toaplan2 update finally. Changes for the romsets : batridera becomes batriderja (mame name), added batsuguna (which is the old batsugun we had before if I remember correctly) and batsugunsp (which is really a special version and not a stupid clone), bgarreganv which was supposed to be a new version of battle garegga, but good luck to find what's changed inside, also bgareggat2 which is supposed to be "type 2", same comment, and bbakraidja which was the old bbakraid. kgpe becomes kingdmgp, same game but different crc for the rom and official mame name, comes with cheats so it's better. sstriker had been mistakenly removed from the list of drivers so it's back, with a new clone, sstrikerk. Also batrider and bbakraid gain the biggest region switch ever seen in raine with 25 countries inside ! Not 25 languages though of course, it's japenese or english for the language, but it's still impressive ! Also there are some new fixes for batsugun inside to handle the graphical glitches, it should be ok until the end of stage 3 if I remember wel, the big boss here is still too black but it's much better than before anyway !
peekaboo didn't run in 64 bits, specific problem to the emulation there, it's fixed but there are still emulation problems.
added new clone tetristh which is like tetrist but on some different taito hardware (taito h), but it's exactly the same game though, it's more a curiosity.
new cheats for the new clones, kingdmgp, tetristh, batsugunsp, sstriker (it's not a clone but it was gone !).
you couldn't disable the shaders without quiting in this 0.91 version, fixed now (at least in linux, but probably in windows too).
fixes again region switch for lots of games which got broken when changing something else lately. The list of affected games is big, found out for syvalion.
avoid deleting a rom when downloading with curl : if trying to get a clone which doesn't exist on the server but it is on the disk without its parent, then the clone was deleted ! Now it's not at least !
makaiden didn't load its correct gfx rom, so it looked exactly like its parent (very old bug since 2010 !).
And some big source changes to make rom structs more readable and a little smaller, it should have been done long ago, but there is always something else to do... !
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