3.0 / 26-05-2021
Project64 is a plug-in based emulator allowing third-party groups to use their own plug-ins to run specific components (RSP, video, audio, etc.). It's considered to be among the most widely used with a long lasting history, albeit quite controversial at times.
It's a hard fork of Project64 2.3.2 for Windows and Linux (Wine) with online Netplay built in.
Strongly recommended to use latest development-builds, as last stable build is quite outdated!
Linux: No information provided
Most Recent Changes
I released the first public version on May 26, 2001, 20 years ago. I would have thought working on the project for over 20 years, I would have been done or quit a long time ago. But there is still a long list of things I want to get done.
The version has been available in the nightly builds as 2.4 and been worked on for a long time, I am rebranding it to 3.0 to signify the changes.
Here is a high level view of the changes
GLideN64 has been added and you can select it as the default plugin in the welcome screen
Add new audio and input plugin
Added "enhancement patches"
Cheat system has been rebuilt from the ground up
Ability to change defaults
Saves in their own unique directory
Add Shygoo's debugger code
Fixed FPU issue - Indiana Jones, Donkey Kong 64
Fix bugs in shortcut assignment
Large address aware
Now built with Visual Studio 2015
There are close to 2000 commits to the source since the last public release.
20 Year anniversary
Project64 exists thanks to a lot of people especially Jabo, Smiff, Gent with help getting it to come to life. Some other people I would like to give thanks to are Jahra!n, Witten, RadeonUser, Azimer, Shygoo, Frank, LuigiBlood, theboy181, Gonetz, BlueToonYoshi, Kimbjo, Melchior, retroben, AIO, and krom
I would like to thank all the people who have supported the project, it helps a lot.
What is still to be done
With the release of 3.0, I plan to work on a dual strategy. I have a lot of huge changes I want to make to the code base of project64. This will be done on a new branch and will be slowly working towards a 4.0 version. I will be also maintaining a 3.x branch and doing bug fixes and small features to it and making sure this stays up to date and is good for users to be able to always use.
One of the new things I want to work on is getting a configuration where the emulator can run in pure low level software rendered using accurate timing, to get it close to 100% accurate. While this might not be of much use to end users it will give a good reference point.
Some of the other things I want to look at is removing the use of exception handling, having compiling in another thread, and being able to have RSP in another thread.
The aim is to look at a lot more tests and compare the n64 with the emulator to make it as accurate as possible.
lots of little bug fixes
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