0.56 / 16-09-2022
It's an experimental high-level emulator PS2 emulator with the goal of achieving the best accuracy. The current benefits are it doesn't need a BIOS since it has easy configuration in regards to no custom settings to fix specific games, support for CHD disc images, straight forward design and a few others...
Windows: Requires DirectX Runtime
Linux: None reported
Mac: None reported
Android: None reported
Most Recent Changes
Compatibility fixes: Kaena, Gauntlet: Dark Legacy and Dawn of Mana improved their statuses. Notable playable game report additions from compatibility testing:
- World Super Police
- Pirates of the Caribbean: The Legend of Jack Sparrow
- Devil May Cry 3 - Special Edition
- Legend of the Dragon
- Fatal Fury: Battle Archives Volume 2
Compatibility fixes: Soul Eater: Battle Resonance, Super Monkey Ball, Battle Construction Arena now go in-game, Arc The Lad games improved their status.
This release also marks the milestone of 600 playable games!
Fixed some more issues with CD-ROM CHD support (ex.: Zombie Virus).
Improved handling of floating point clamping, fixing issues with games like TMNT3, Drakengard and many others.
Other compatibility fixes (Toy Story 3, Wall-E are now playable).
Fixed some save state stability issues.
Desktop: Added a way to disable close confirmation popup.
Faster state loading and saving! Saved states now use zstd compression and some tweaks were made to make state loading faster.
Compatibility improvements: Oretachi collection games and SEGA AGES Fantasy Zone are now playable.
Fixed a couple of memory card issues, fixing 50 Cent: Bulletproof and Obscure: The Aftermath.
Many compatibility improvements: Operation WinBack 2, Goldeneye: Rogue Agent, 007: Agent Under Fire, Hitman 2: Silent Assassin, Powerdrome and many others improved their status. There are now over 500 playable games (approx. 25%) reported in the compatibility tracker!
Fixed dual-layer DVD issues in Champions of Norrath.
Fixed memory card issues in Fallout: Brotherhood of Steel.
Fixed hang that could occur while playing FPS sections of Combat Elite: WWII Paratroopers.
Added CD-ROM CHD support.
Many compatibility improvements: Devil May Cry 2, Onimusha: Blade Warriors, Onimusha: Dawn of Dreams, Airblade, Ironman, Constantine and many others improved their status.
Fixed issue that could cause saved states to corrupt IOP's memory upon loading.
Play! is now available on Flathub
Huge compatibility improvements: Dirge of Cerberus, Tekken 5, Ninja Assault, X-Men Legends, Ape Escape 2 & 3 and many more improved their status. There are now over 420 playable games reported in the compatibility tracker.
Desktop: Compatibility status of games is now visible in the cover view screen. Games can also be sorted by compatibility status.
Desktop: Added a toggle to enable GS RAM reads in video settings. Disabling RAM reads can help increase performance in some games (ex.: SSX3). Effective only when using Vulkan.
Compatibility improvements: Star Wars Clone Wars, Winter Sports 2008 and RPG Maker 3 improved their status.
Fixed IOP crashes occurring randomly in Shadow Hearts 2.
Improved idle detection functions. Helps performance in many games.
Desktop: Cover view now appears at application launch.
Compatibility improvements: Ape Escape: Million Monkeys, SLAI and others improved their status.
Fixed regression in Bakugan.
Reworked frame limiter code, should help with performance in some games.
Compatibility improvements: Atelier Marie & Elie and Tairyou Jigoku now go ingame.
Fixed regression in Mushihimesama. Goes back ingame.
Fixed sound/music issues in Kingdom Hearts.
Vulkan: Improved handling of min & mag filters (some games should look less blocky).
iOS: Added support for AltServer JIT activation. This needs to be enabled in the settings.
Android: Improved position of FPS label on notched screens.
Android: Fixed crashes.
Compatibility fixes: Okage: The Shadow King and Way of the Samurai now go in-game. Kya Dark Lineage now goes in menus.
Fixed colors in Virtua Fighter 2 and Sega Rally Championship 95 in Vulkan GS handler.
Linux: Fixed issues with controller support.
Win32: Don't use SIMD optimized texture update routines if SSSE3 is not available (and prevent crashing).
Desktop: Fixed Vulkan GS handler being available even though fragment shader interlock extension was not available.
Android: Built using Android 11 (SDK 30) target. This means the 'Play Data Files' folder has been moved to the app's internal data folder. A migration system is available to move your files from the old folder to the new location. Please note that from now on, uninstalling the app will remove all of its data (memory card and save states).
Android: "Add Folder" feature for Android 11 devices. You can select a folder that contains your PS2 games to be added to the emulator. Full device scanning is still available for Android 10 and below.
iOS: Improved feedback of game scanning process to prevent users from facing a black screen when they launch the emulator.
Fixed soft-lock issue with Onimusha: Warlords occurring on targets built with clang.
Android: Added support for Vulkan. Still in experimental stages: there are known issues with Adreno GPUs, but should work ok on Mali and PowerVR GPUs.
Android: Fixed a few crashes.
Improve handling of unconventional CRT configurations, fixing games such as Metal Slug 4 & 5 and Silent Hill 2 & 3.
Vulkan: Added Vulkan support in Frame Debugger.
Vulkan: Converted part of the draw fragment shader to use integer operations for more accuracy (ex.: shadows in Castlevania: Curse of Darkness).
Vulkan: Fixed an issue with HWREG handling. Fixes rendering in Tales of Legendia.
Android: Added a new 'Add Folder' button, in preparation for the upgrade to Android 11. In the future, the emulator won't be able to automatically scan your Android device for games anymore: it will only be possible to add games through the 'Add Folder' button.
Compatibility fixes (PAL FF12, Sims 2: Castaway, Rainbow Six 3, Onimusha: Warlords)
Add support for CHD disc images.
iOS: It's now possible to select a save/load state slot.
iOS: Fixed Vulkan/Metal device being lost when app goes in background.
iOS: Made some QoL improvements to the virtual pad.
Please check here for previous mentions.