1.11.2 / 14-02-2021

PPSSPP

competition

The "PlayStation Portable Simulator Suitable for Playing Portably" is a multi-platform, open-source emulator written in C++ with the aim of speed and portability. It can run PSP games in full HD resolution with upscaling textures to reduce bluriness and most games are playable. Its development is ongoing and still in beta state, though does have a Switch port and libretro core.

Accuracy

Performance

Features

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Windows: XP+ (recommended Windows 7+) & OpenGL 2.0+

Linux: Requires SDL2 installed

Mac: macOS 10.7+ (requires SDL2; install via Homebrew)

Android: 1 GHz+ & 2.3+ (requires Unknown Sources to be enabled)

Most Recent Changes

1.11.12 has some additional crash fixes.


Some of the improvements since 1.10:

  • Lots of minor bug fixes, crash fixes, and performance fixes and improvements.

  • New Browse... button to allow opening SD cards on Android 11

  • Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.

  • Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)

  • Cut-off cards in Yu Gi Oh fixed (#7124).

  • Numerous fixes to the builtin fonts by nassau-tk

  • Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)

  • Desktop: Support for multiple instance multiplayer (#13172, ...)

  • Workaround for rendering bugs with flat shading in iOS 14

  • Multiple fixes to the IR interpreter (#13897, ...)

  • UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)

  • Audio and multiple hangs fixes in UWP version (#13792, ...)

  • Partial microphone support (#12336, ...)

  • Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)

  • Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)

  • Added MMPX Vulkan texture upscaling shader (#13986)

  • Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)

  • Performance fix for Test Drive Unlimited (#13355, ...)

  • Allow rewind on mobile (#13866)

  • Added option to disable on-screen messages (#13695)

  • Added "Lower resolution for effects" on libretro (#13654)

  • Allow chaining multiple post-processing shaders (#12924)

  • Support for loading game-specific plugins (#13335)

  • Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)

  • Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)

  • Additional fixed games:

  • Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)

  • Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)

  • Capcom Classic Collection Reloaded (stuck in return game) (#4671)

  • Xyanide Resurrection (freezing) (#8526)

  • Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)

  • Crazy Taxi (#13368)

  • Spiderman: Friend or Foe (#13969)

  • Downstream Panic (US) (New Game crash) (#13633)



Previous Update Changes

  • PPSSPP 1.10.1 additionally fixes a few commonly seen crashes. 

  • 1.10.2 fixes some camera-related crashes, and fixes centering on notched phones. 

  • 1.10.3 fixes further notch issues.


  • Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)

  • Assorted minor performance improvements, game load speedup (#12462, #12652)

  • Screen inset (notch) support on Android (#12779)

  • Analog stick support for menu navigation (#12685)

  • Fixed audio glitches in SDL builds (#12916, #12920)

  • Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.

  • Simple multiplayer chat (#12667)

  • More advanced postprocessing (multipass, parameters) (#12905, #12901)

  • Add PPSSPP-specific CWCheat (#12816, #12912)

  • Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)

  • Fix some crashes (#12908, #12876)

  • Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)

  • Mac build now supports Vulkan on top of MoltenVK (#12583)

  • Raspberry Pi 4 EGL crash fixed (#12474)

  • VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)

  • Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)

  • Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)

  • Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)

  • Pangya Golf crashes and hangs fixed (#12718)

  • Allow rebinding of right touch screen analog (#12486)

  • Add option to prevent mipmaps from being dumped (#12818)

  • Tilt control now have a base radius to help with deadzone (#12756)

  • Mappable auto rotating analog stick to pass some game checks (#12749)

  • Touch control position can now be snapped to a grid (#12517)

  • HiDPI retina display support (#12552)

  • Rapid-fire on touch control (#12601)

  • Toggle mute button (#12643)

  • Add option to resize game icons and more (#12646, #12637)

  • Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)

  • Add toggle mode to combo button (#12623)

  • SDL mouse support, Qt menu upgrades (#12612, #12817)

  • Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)

  • Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)

  • Fixed fullscreen toggling with Vulkan in SDL builds (#11974)