1.10.3 / 13-07-2020

PPSSPP

competition

The "PlayStation Portable Simulator Suitable for Playing Portably" is a multi-platform, open-source emulator written in C++ with the aim of speed and portability. It can run PSP games in full HD resolution with upscaling textures to reduce bluriness and most games are playable. Its development is ongoing and still in beta state, though does have a Switch port and libretro core.

Accuracy

Performance

Features

Windows: XP+ (recommended Windows 7+) & OpenGL 2.0+

Linux: Requires SDL2 installed

Mac: macOS 10.7+ (requires SDL2; install via Homebrew)

Android: 1 GHz+ & 2.3+ (requires Unknown Sources to be enabled)

Most Recent Changes

  • PPSSPP 1.10.1 additionally fixes a few commonly seen crashes. 

  • 1.10.2 fixes some camera-related crashes, and fixes centering on notched phones. 

  • 1.10.3 fixes further notch issues.


A selection of what has changed since 1.9

  • Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)

  • Assorted minor performance improvements, game load speedup (#12462, #12652)

  • Screen inset (notch) support on Android (#12779)

  • Analog stick support for menu navigation (#12685)

  • Fixed audio glitches in SDL builds (#12916, #12920)

  • Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.

  • Simple multiplayer chat (#12667)

  • More advanced postprocessing (multipass, parameters) (#12905, #12901)

  • Add PPSSPP-specific CWCheat (#12816, #12912)

  • Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)

  • Fix some crashes (#12908, #12876)

  • Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)

  • Mac build now supports Vulkan on top of MoltenVK (#12583)

  • Raspberry Pi 4 EGL crash fixed (#12474)

  • VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)

  • Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)

  • Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)

  • Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)

  • Pangya Golf crashes and hangs fixed (#12718)

  • Allow rebinding of right touch screen analog (#12486)

  • Add option to prevent mipmaps from being dumped (#12818)

  • Tilt control now have a base radius to help with deadzone (#12756)

  • Mappable auto rotating analog stick to pass some game checks (#12749)

  • Touch control position can now be snapped to a grid (#12517)

  • HiDPI retina display support (#12552)

  • Rapid-fire on touch control (#12601)

  • Toggle mute button (#12643)

  • Add option to resize game icons and more (#12646, #12637)

  • Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)

  • Add toggle mode to combo button (#12623)

  • SDL mouse support, Qt menu upgrades (#12612, #12817)

  • Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)

  • Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)

  • Fixed fullscreen toggling with Vulkan in SDL builds (#11974)