1.24.1 / 18-03-2020
My Emulator Doesn't Need A Frickin' Excellent Name is an open-source, multi-system emulator, driven from the command-line, OpenGL and SDL. Its Sony PlayStation, Sega Saturn, Nintendo Virtual Boy, and NEC PC Engine (TurboGrafx-16) original cores are recognized for their high quality, compatibility and accuracy.
There are several front-ends available, if you don't know how to execute via command-line:
For CRT screens, you can try emu4crt since this mod is intended for +/- 15kHz TVs or arcade monitors. Check it out here!
Windows: 7+ (64-bit is recommended; for better performance and functionality)
Linux: Please follow their instructions on provided homepage to build from source.
Most Recent Changes!
- NES: Changed some macros in the CPU emulation code to not have leading underscores.
- Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().
- NES: Don't memset() MDFN_PixelFormat object.
Fixed build errors on FreeBSD relating to the multithreading code.
- Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).
- Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems with Linux header files installed.
- Fixed AltiVec-related build errors on 64-bit POWER/PPC.
- SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".
- SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()
- PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".
- PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
- Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".