0.230b / 31-03-2021
Multiple Arcade Machine Emulator is a free and open source emulator designed to recreate the hardware of arcade game systems. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". The emulator now supports over seven thousand unique games and ten thousand actual ROM image sets, though not all of the supported games are playable. It worth mentioning that MESS was integrated upstream into MAME in the past.
Unofficial recent MAME 32-bit versions are available here..
Windows: Vista SP1+
Linux: Nothing reported
CPU: Intel Core series CPU or equivalent 2.0 GHz+
GPU: modern card with Direct3D 9.0c+ / OpenGL
Most Recent Changes
Fasten your seatbelts and get ready for MAME 0.230! There are big changes this month, but before we get to that, let’s highlight some of the more routine additions. Several TV games featuring adaptations of popular Hasbro board games are now supported, as well as a couple of VTech systems featuring Dora the Explorer. Several electronic toys and handheld LED game from Mattel and Invicta have been emulated this month. There’s a big update for the Apple II software lists this month, with clean cracks of lots of educational software from MECC.
If you’ve been following along with development, you’re no doubt excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608, YM2610, YM2610B, YM2612, and YM3438) sound emulation core. This addresses numerous subtle and not-so-subtle issues, particularly in Sega and Data East games. Windy Fairy and Jennifer Taylor have continued to improve MAME’s support for Konami rhythm games, making beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise games playable. Thanks to Happy, a couple more graphics issues with the Hyper Neo Geo 64 have been fixed.
There’s been a lot of work on the Apple IIgs and 68k Mac drivers this month. As well as the flood of machines promoted to working, Apple 3.5" floppy support has been revolutionised, and improvements to ADB GLU microcontroller simulation make the IIgs control panel usable. On the console side, save EEPROM support has been fixed for several Mega Drive games.
Of course that’s not all, and you can read about all the additions, bug fixes, and enhancements in the whatsnew.txt file.
Check Previous Changes