
fe168e0 / 23-02-2021
m64p
m64p uses mupen64plus-gui front-end written in Qt5. It supports all things you’d expect from a frontend (savestate management, pausing, screenshots, etc.), netplay and comes bundled with either GLideN64 or Angrylion Plus for the graphics plugin.
Starting with a fresh config
If you’ve ever used any version of mupen64plus before, you might have a configuration file saved on your computer. I suggest starting with a fresh config if this is your first time here.
Go to Settings -> Core and Plugin Settings. At the bottom click on Reset All Settings.
Accuracy
Performance
Features
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Windows: 64-bit required
Linux: 64-bit required
Mac: 10.14+
Most Recent Changes
Just a small fix for Dinosaur Planet that was affecting the player's ability to hit enemies.
Previous Update Changes
Contains some improvements for Dinosaur Planet, a recently discovered prototype/beta ROM. Link to details Here
GLideN64 software vertex clipping, mostly an improvement for mobile devices, shouldn't make much of a difference on the desktop
64DD save improvements
Improvement to the way mempaks are formatted (accuracy improvement)
Some minor setting improvements to some games
Updates to Angrylion 1.6
A few updates for GLideN64, including pixel coverage emulation support. It's off by default, there is a new option in the video settings if you want to try it out:
Netplay create/join dialogs will now show your ping to your selected server (you used to have to enter a waiting room before being able to see your ping). Credit to @joeldenning for this improvement.
Improvements to 64DD saving.
Option to specify a custom server address for netplay. This allows you to host your own server (https://github.com/m64p/m64p-netplay-server) if desired.