0.4 / 15-01-2021
Larper64 is a highly experimental N64 emulator which the author claims is an attempt at a fast and compatible LLE emulator. Builds are available in multiple Operating Systems but performance will vary. It's worth trying as other pure LLE emulators seem to have stagnated.
Most Recent Changes
New platform native UI.
Apple Silicon M1 native port.
Save states support.
Improved memory PAK initialization. Thanks to bryc.
Interframe blending support.
Rumble PAK support.
Confgurable joypad/gamepad/keyboard support.
During last year, I switched from Windows to Linux fulltime. Today, I booted to Windows to build a Larper64 release after quite some time and noticed that Larper64 performance on Windows was dogshit for some reason. I have no idea why this has happened and didn’t have time to investigate it further. Its mostly the same code for all three platforms so its kind of a bummer and I will conveniently blame Windows for now. Anyways, I’m still putting up the binary for Windows.
Previous Update Changes
After quite some time, I’m releasing a new version of Larper64. Compatibility has been improved and many more games are now working. Sound support has been added as well. I couldn’t add gamepad and save state support in this release due to time constraints and I wanted to push out a release before I get busy with work. Full changes:
Increased compatibility. Many more games now work including Golden Eye, Indiana Jones, Turok 2, Turok 3 and probably many more.
Preliminary sound support. Emulation is synced to audio so it will pop if your computer can’t run a game fast enough. There is some minor crackling in some games also.
PAL region support. You will need PAL PIF for many games to run.
Flashram support added. A sample database file is included to detect game save types.
Saving of game save types.
Zip file support. Only first file will be loaded.
New user interface.
Linux support. There are some quirks. Read the included documentation.