0.132 / 10-08-2020
Dolwin is an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatous but is now active. With that in mind, it's not the most advanced but has interesting features and is able to boot and run some commercial games and demos.
Emulation requires DSP IROM / DROM dumps
A BIOS image dump is not required, but if you want to experiment with it, you can also add it in the settings. The BIOS is launched through the menu File -> Run Bootrom. Then you need to wait a bit and open the drive cover (File -> Swap Disk -> Open Cover). After that, IPL Menu will start :p
Build using Visual Studio 2019. To build, open Dolwin.sln and click Build.
The executable will be at the root (Dolwin.exe).
CPU: Desirable that your processor contains 4 cores+
Most Recent Changes
This is the first attempt at porting Dolwin to Linux-like operating systems.
Let me remind you that Playground is a "smaller" version of Dolwin, without a graphical interface and with Null backends (that is, no graphics, sound, etc.). All that is visible to the user is the emulator debug messages.
Porting was done in WSL2 environment on Windows, Ubuntu version 18.04.
The source tree has changed a bit:
The whole debug console interface went to the UI folder
Backends folder formed
For more details on how to initiate, please follow these instructions.