0.131-2 / 31-07-2020
Dolwin is an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatous but is now active. With that in mind, it's not the most advanced but has interesting features and is able to boot and run some commercial games and demos.
Emulation requires DSP IROM / DROM dumps
A BIOS image dump is not required, but if you want to experiment with it, you can also add it in the settings. The BIOS is launched through the menu File -> Run Bootrom. Then you need to wait a bit and open the drive cover (File -> Swap Disk -> Open Cover). After that, IPL Menu will start :p
Build using Visual Studio 2019. To build, open Dolwin.sln and click Build.
The executable will be at the root (Dolwin.exe).
CPU: Desirable that your processor contains 4 cores+
Most Recent Changes
Intermediate release related to source code refactoring. It was decided to make the emulator cross-platform.
Now the whole core is in a separate executable module (for Windows it is DolwinEmu.dll), and the user interface and debugger in the main executable file.
From the user side no special improvements are noticeable, games still show only splash screens at best :-)
There may be various bugs in the interface after refactoring, they will be fixed over time.
The source tree has changed a bit:
The whole debug console interface went to the UI folder
Backends folder formed
For more details, you can read the Readme for the specified folders.