0.82.26 / 31-01-2020
As a fork of DOSBox, it retains compatibility with the wide base of DOS games and DOS gaming DOSBox was designed for. That said, it goes further, with a focus on accurate emulation of the hardware and many more ways to tweak and configure the DOS virtual machine. They believe that a better way to emulate the legacy PC platform is to give the user all the options they need to emulate everything from original IBM PC hardware with 64KB of RAM all the way up to late 90's hardware, whatever it takes to get that game or software package to run. Their goal is to eventually make DOSBox-X a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios, including peripherals, motherboards, CPUs, and all manner of hardware that was made for PC hardware of that time.
Most Recent Changes!
- Debugger console window fixed to choose a smaller
default size in Windows builds.
- Debugger console window now resizes properly
in Windows builds.
- Using F10 (step over) in the debugger to step
over INT 21h when a breakpoint for INT 21h is
set now works correctly, instead of letting the
instruction pointer "stick" there without moving.
- Debugger interface now shows (running/watching)
while RUNWATCH is active.
- Debugger interface now correctly shows (running)
status when F5 is used to resume emulation.
- Debugger toggle reverts back to debugger interface
instead of running state if triggered during a
- Fixed RUWNATCH command, which was broken by another
fix sometime back designed to stop PIC event
processing while in the debugger.
- Debugger interface fixed to keep the SDL event
handling going during the "pager" routine to
prevent Windows from graying out the main window
as "not responding" in Windows 7/8/10.
- Direct3D support has been fixed to properly render
pixel shaders again that were already written for
- Added "Rescan all drives" menu command and mapper
shortcut (Issue #1379 requested by saintfrater