5.5 / 19-01-2021



ColEm is a open-source ColecoVision videogame console written in C language. It should run most ColecoVision games quite well due to AY8910 PSG, 24c08, 24c256 EEPROM emulation. It also supports SuperAction controllers with spin wheels and much more.





Windows: XP+

Linux: Ubuntu (portable source code available on their website)

Android: 2.2+

Most Recent Changes

The latest version makes VDP compute 5th sprite status even if the screen is not being drawn. I have also added the "Hardware | Paste Clipboard" option to ColEm-Windows, when running in Coleco Adam mode. This option allows pasting Windows clipboard contents directly into Adam software.

Please see their very lenghty documentation for the full list of changes and additions.

Previous Update Changes

Adds a simple CPU-based linear interpolation scaler, used when GPU-based interpolation is unfeasible. The new ColEm-Windows includes drag'n'drop support and a separate option for linear interpolation scaling.

Starting with version 5.0, ColEm has complete Coleco Adam emulation, with keyboard, disk, and tape drives. Both .DSK and .DDP file types are now supported. There are multiple new menu and command line options for working with disks and tapes.

Recent ColEm releases also added support for 2kB SRAM found in the Lord Of The Dungeon game, Super Game Module (SGM) emulation, AY8910 PSG, 24c08 and 24c256 EEPROM emulation, and other modern features important to the homebrew community.