1.17.1 / 08-02-2020
Cemu is a closed source emulator which is considered to be in experimental state, yet it's able to play a handful of games quite smoothly. Please check compatibility list for more details.
GamePad input source override for cemu, including full motion sensing support (requires additional software, see the guide)
Adds code/data patching to your games at load-time, which you can activate and share the same way you do graphic packs!
Think of it like a pcsx2 plugin, implementing something not in the core
Community Graphic Packs which is used to upscale and change your Wii U games
OpenGL 4.1 minimum (4.6 is used, if available)
RAM: 4 GB minimum, 8 GB or more recommended
Microsoft Visual C++ 2017 X64 Redistributable
Most Recent Changes!
general: Added stick visualization to input settings
general: Replaced vsync checkbox with a dropdown and added renderer-specific options
vulkan: Overhauled internal Vulkan object/resource management
- Fixes crashes due to erroneously releasing textures that were still in use
- Fixes some RAM/VRAM leaks
- Generally lower VRAM usage since textures are released as soon as possible (previous solution enforced a 3 frame delay)
vulkan: Reloading graphic pack shaders should no longer cause a crash
vulkan: Added debug stats as an additional overlay option