1.21.1b / 12-09-2020



Cemu is a closed source emulator which is considered to be in experimental state, yet it's able to play a handful of games quite smoothly. Please check compatibility list for more details.




  • GamePad input source override for cemu, including full motion sensing support (requires additional software, see the guide)

  • Adds code/data patching to your games at load-time, which you can activate and share the same way you do graphic packs!

  • Think of it like a pcsx2 plugin, implementing something not in the core

   Cemu Graphics Pack

  • Community Graphic Packs which is used to upscale and change your Wii U games


  • Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with the Cemu Emulator and System-Wide




Windows: 7+

Othe requirements:

OpenGL 4.1 minimum (4.6 is used, if available)
RAM: 4 GB minimum, 8 GB or more recommended
Microsoft Visual C++ 2017 X64 Redistributable

Most Recent Changes

  • # New in 1.21.1b

    general: Updated language files

    Vulkan: Fixed a regression where Cemu would use the wrong border color for textures

  • # New in 1.21.1

    general: Game list and title manager will auto-size columns to fit width of content
            Column width can still be changed manually
    general: Fixed an issue where installed games would show up twice in the game list (#406)
    general: The checksum tool can now properly handle paths which contain special characters (#408)

    debugger: Added an option to break at the entry point of the main module
    debugger: Fixed step over/into toolbar buttons having no effect
    debugger: Fixed an issue where the debugger wouldn't remember settings if the debugger settings directory didn't already exist

    Vulkan: Flush pending GPU commands on idle
           Fixes extremly low framerate in Devil's Third and Mass Effect 3
    Vulkan: Added proper support for shaders which use streamout combined with rasterizer
           Fixes invisible fire in SM3DW and broken fur effects in DKC: Tropical Freeze
    Vulkan: Resolved an issue where anisotropic nearest-neigbor texture filtering would use a linear filter
           Fixes blurry textures in Minecraft: Story Mode
    Vulkan: Added proper support for FBOs with zero attachments
           This fixes invisible character models in Smash 4 (#407)
    Vulkan: Avoid undefined behavior when sampling depth from depth-stencil textures by setting aspect mask correctly
           Fixes pixel artifacts in Tokyo Mirage Session on some AMD GPUs
    Vulkan: Internal tweaks to reduce geometry flicker on AMD GPUs when streamout is used