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16112021  / 17-11-2021

Avocado

Accuracy

Performance

Features

competition

It's a modern experimental PlayStation 1 emulator which focuses on relatively modern hardware (2010+) and non-legacy OSes. Avocado is currently single-threaded, so single thread performance is what really matters since multi-core won't bring much benefit. Also, it currently requires OpenGL 3.2 but will be lifted once software rendering is supported.


Note: It requires a real console BIOS and has to be stored in the data/bios directory.

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Windows: 7+

MacOS: 10.13+ 

Linux: Nothing repoted


GPU: Graphics card supporting OpenGL 3.2+

CPU: SSE3 compatible (CPUs after 2004) x64 or x86 processor

Most Recent Changes

  • 16.11.2021 - .vgs, .gme, .vmp memory card format support, load memory cards by drag&drop

  • 28.06.2020 - .ecm format support

  • 16.09.2019 - Save states

  • 5.09.2019 - Vibration support

  • 2.09.2019 - Anti-Modchip and LibCrypt protected games support

  • 13.03.2019 - merged MDEC (video decoder) support

  • 8.12.2018 - created Compatibility list webapp

  • 19.11.2018 - added .chd file support

  • 9.11.2018 - XA-ADPCM (streaming audio) and Red Book audio support - music should play in most games, SPU samples interpolation (sounds less harsh), Pitch modulation support (used by few games), refactored CDROM reading and cue parsing subsystems, various fixes, hardware (OpenGL) rendering

  • 27.08.2018 - Support for digital controller, DualShock (without vibrations) and mouse. Two controllers are supported (no multitap for now)

  • 19.08.2018 - Memory card support

  • 11.08.2018 - Partial SPU implementation - sound working