There are over 41,00 games in the database - Only Games with something reported will appear!

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    Castlevania

    Gamebugs

    The PRG 0 version sometimes freezes right before the Grim Reaper. (Fixed in PRG 1 and PAL)

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    Castlevania II: Simon's Quest

    Gamebugs

    Sometimes incorrect tiles are shown on the playfield.

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    Castlevania III: Dracula's Curse

    Gamebugs

    • The DMC channel in music sometimes mutes...
    • When pressing the 'B' button at the exact time that Trevor falls off a block, you hear the whip sound, but Trevor doesn't attack.
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    Conan: The Mysteries of Time

    Gamebugs

    There are many bugs that may look like emulator glitches but aren't.

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    Corvette ZR-1 Challenge

    Gamebugs

    When the player progresses too quickly by boosting off of apples, the background loads fall behind and the scroll seam becomes visible.

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    Cyberball

    Gamebugs

    The scanline above the status bar and above text boxes looks wrong.

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    Double Dragon II: The Revenge

    Gamebugs

    • "Garbage sprites" (sprite 0 (for sprite-0 hit) and sprite 1) can be seen in the lower right of the game screen.

    • Sprite 0 consists of tile $FF (a black tile with 2x2 non-background pixels (i.e. a tile with a 2x2 "dot" in it, visually similar to ? or ?)), and the priority bit set.

    • Sprite 1 consists of tile $FE (a tile consisting entirely of a single non-transparent colour, often palette entry $0F but varies per stage).The screen will sometimes shake vertically on heavy sprite usage.

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    Double Dragon III: The Sacred Stones

    Gamebugs

    The status bar may suddenly change colors: sometimes when scrolling vertically it shows incorrectly for a couple of frames.

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    Double Dribble

    Gamebugs

    Same status bar issue as Double Dragon II.