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The PRG 0 version sometimes freezes right before the Grim Reaper. (Fixed in PRG 1 and PAL)
Castlevania II: Simon's Quest
Sometimes incorrect tiles are shown on the playfield.
Castlevania III: Dracula's Curse
- The DMC channel in music sometimes mutes...
- When pressing the 'B' button at the exact time that Trevor falls off a block, you hear the whip sound, but Trevor doesn't attack.
Conan: The Mysteries of Time
There are many bugs that may look like emulator glitches but aren't.
Corvette ZR-1 Challenge
When the player progresses too quickly by boosting off of apples, the background loads fall behind and the scroll seam becomes visible.
The scanline above the status bar and above text boxes looks wrong.
Double Dragon II: The Revenge
"Garbage sprites" (sprite 0 (for sprite-0 hit) and sprite 1) can be seen in the lower right of the game screen.
Sprite 0 consists of tile $FF (a black tile with 2x2 non-background pixels (i.e. a tile with a 2x2 "dot" in it, visually similar to ? or ?)), and the priority bit set.
Sprite 1 consists of tile $FE (a tile consisting entirely of a single non-transparent colour, often palette entry $0F but varies per stage).The screen will sometimes shake vertically on heavy sprite usage.
Double Dragon III: The Sacred Stones
The status bar may suddenly change colors: sometimes when scrolling vertically it shows incorrectly for a couple of frames.
Same status bar issue as Double Dragon II.